Available to hire
I’m Emi, a versatile 2D Animator/Storyboard Artist/Comic Artist/will draw anything artist. With professional freelance experience in sequential arts, creative collaborations, and software such as TVPaint, Clip Studio Paint, ToonBoom, Storyboard Pro, Adobe CS, and more. Currently seeking the next opportunity to be a part of the stories that matter.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Freelance 2D Generalist at Finger Industries
January 21, 2025 - February 5, 2025Using Storyboard Pro and Adobe Creative Cloud for efficient workflow, communicated effectively with the producer and creative director to elevate storyboards and design sequences for client projects.
Freelance 2D Animator at Tinmouse
February 25, 2025 - March 14, 2025For a project for an interactive foley exhibit, I participated in cel animating in Clip Studio Paint, filming personal references, to bringing animatic shots into fluid movements. Conversing with the creative director for regular feedback to complete the given shots to a high standard on a quick deadline.
Freelance 2D Animator at Tinmouse
October 28, 2025 - November 14, 2025Frame-by-frame animation for the British Equestrian project, from rough to full color; drawing within client style. Communicated with the Creative Director for regular feedback to complete the shots to a high standard on a quick deadline.
Freelance 2D Animator at McKenzie Dobson
May 20, 2025 - June 6, 2025Freelance animating for an independent. Crafting animation from an animatic, into a finished work, to be used as promotional material for the independent's comic.
In-between Animator, Clean-up Animator, Concept Artist at Till Death Do Us Part
December 31, 2022 - December 31, 2022Collaborated with core team to create vibrant concepts, integrating period costumes and props into 3D models; facilitated pre-production and production phases with effective communication, crafted intricate character designs, and supported clean-up, animation, and color application.
Concept Artist, Character Animator, Clean-up Animator at La Maupin
December 31, 2024 - December 31, 2024Facilitated effective communication during pre-production and production phases to craft intricate character designs, integrating period costumes and props into 3D models. Optimized time management for clean-up animation, 2D character animation, and color application using Photoshop.
Rough Animator, Revisions, 2D FX Animator at Loves Collision
December 31, 2024 - December 31, 2024Reviewed and revised 2D character animation from keyframes, enhancing overall quality. Coordinated with the lead animator to produce captivating 2D magic FX animations within the production pipeline.
Bar Tender and Cafe Staff at Market Bar and Ilvino Cafe
December 31, 2024 - December 31, 2024Acquired comprehensive knowledge of menus, ordering systems, cocktails, and catering to regular patrons; delegated responsibilities among new staff, improving workflow and productivity across venues under shared ownership.
Bartender and Mixologist at Cinnabar
January 1, 2025 - November 14, 2025Gained extensive understanding of menus, ordering systems, cocktails; accommodated customers; managed tasks among new staff; enhanced workflow and productivity; learned venue layout.
Education
BA[Hons] Comics and Concept Art at University of Hetfordshire
September 20, 2021 - May 4, 2024Studying comics, concept art, and the animation pipelines. Writing, directing, and animating, various projecects within those three years, one film of which that has gone on to be shown at several film festivals since my graduation.
Level 3 Diploma in Animation and Illustration at West Herts College
June 25, 2021 - September 10, 2019Studying illustration pipelines, designing boardgames, and becoming familiar with complex digital software.
Qualifications
Industry Experience
Media & Entertainment
In March 2025, I was contracted by Tinmouse to assist with the pipeline of these two shots, taking them from storyboards to finished core animation. This was then returned to the studio to be composited into the scenes.
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