Design-led prototyper with a Graphic Design & UX foundation. I turn ideas into small, testable slices: interactive 3D proofs that balance clarity, usability and a bit of emotion. Strong typographic hierarchy and layout systems carried through to both print and screen. I work well in small remote teams and keep boards, checklists and release notes tidy so hand-offs are easy.
Worlds of VR (AR-enabled photo book): curated and designed a typographic and visual system to document virtual environments; added simple AR overlays on selected spreads and verified recognition on device. Produced Blender mockups and a digital flipbook; captured reflections on readability, type scale, contrast, pacing, and print constraints.
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