I’m Emily Hughes, a freelance games artist specializing in concept character design, props design, and environment design. I graduated from Leeds Beckett University with an Upper Second Class Honours Bachelor’s degree in Games Art, and I’m known for working with high attention to detail, communicating clearly, and collaborating confidently within teams. In my freelance and professional roles, I enjoy turning creative ideas into polished visual concepts—whether that’s developing characters from first sketches, designing props that fit a world, or shaping environments with strong visual storytelling. Alongside my art practice, I bring the patience and people skills I developed through support work and customer-facing roles, helping me stay calm under pressure and deliver quality results.

Emily Hughes

I’m Emily Hughes, a freelance games artist specializing in concept character design, props design, and environment design. I graduated from Leeds Beckett University with an Upper Second Class Honours Bachelor’s degree in Games Art, and I’m known for working with high attention to detail, communicating clearly, and collaborating confidently within teams. In my freelance and professional roles, I enjoy turning creative ideas into polished visual concepts—whether that’s developing characters from first sketches, designing props that fit a world, or shaping environments with strong visual storytelling. Alongside my art practice, I bring the patience and people skills I developed through support work and customer-facing roles, helping me stay calm under pressure and deliver quality results.

Available to hire

I’m Emily Hughes, a freelance games artist specializing in concept character design, props design, and environment design. I graduated from Leeds Beckett University with an Upper Second Class Honours Bachelor’s degree in Games Art, and I’m known for working with high attention to detail, communicating clearly, and collaborating confidently within teams.

In my freelance and professional roles, I enjoy turning creative ideas into polished visual concepts—whether that’s developing characters from first sketches, designing props that fit a world, or shaping environments with strong visual storytelling. Alongside my art practice, I bring the patience and people skills I developed through support work and customer-facing roles, helping me stay calm under pressure and deliver quality results.

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Language

English
Advanced

Work Experience

Barista at Starbucks
January 1, 2024 - Present
Prepared drinks and food while delivering excellent customer service in a busy public-facing environment. Managed customer queries and complaints, maintained strong communication under pressure, and worked effectively during peak times.
Support Worker at St Anne’s Community Services
January 1, 2023 - January 1, 2024
Supported a group of residents with daily living needs in a residential setting. The role required patience and care, along with hands-on duties including money handling, paperwork administration, medication management, and personal care.
Support Worker at Achieve Together
January 1, 2022 - January 1, 2023
Supported individuals with a range of additional needs, assisting them with day-to-day activities. Worked to provide practical help and encouragement, requiring patience, empathy, and strong day-to-day reliability.

Education

Bachelor of Arts (Upper Second Class Honours) in Games Art at Leeds Beckett University
January 1, 2020 - January 1, 2023

Qualifications

Limit Break Mentorship
January 1, 2023 - January 1, 2024
Game Academy
January 1, 2025 - September 1, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Other