Hi, I’m Emmanuel, also known as WaveKrusher—a London-based sound designer, audio technician, and musician. I’ve worked across radio, theatre, webcasts, and small studio environments, gaining hands-on experience in audio production and post-production workflows, as well as developing a strong understanding of collaboration with producers, directors, and performers.
Alongside my professional work, I create trailer music as a core focus of my personal projects, continually refining my craft and exploring how sound and music shape mood, pacing, and storytelling in immersive experiences.
I’m passionate about all things audio and thrive in dynamic, creative environments. My goal is to deliver high-quality sound design and production that elevates every project—from live theatre to film trailers—while continuously expanding my technical and creative horizons through experimentation and collaboration.
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A metalic - industrial immersive sonic approach. My focus was on reimagining the sound design to better align with contemporary cinematic standards while preserving the raw intensity of the original.
I crafted a wide range of custom audio elements, including braams, risers, downers, sub-bass layers, detailed SFX, and subtle synth stabs. Each component was carefully designed and placed to build tension, enhance transitions, and drive the pacing of the trailer. The low-end work, in particular, adds weight and impact, while the high-frequency textures introduce movement and unease.
Lounge-style video game character select track and have started layering multiple elements to shape the atmosphere. So far, I’ve created several layers, including four kick layers that I’ve EQ’d, along with a mix of synth textures, smooth pads, arpeggios, and a wide range of SFX and ambient sounds to give it that immersive, polished feel. I’m aiming for something that feels stylish, modern, and slightly futuristic, but I’m struggling to balance all the layers without the mix becoming too crowded or muddy. I also want the track to loop smoothly like a typical character select screen while still having enough variation to stay interesting over time.”
Wavekrusher
“I designed music, sound effects (SFX), and cues for this horror trailer to closely match the visuals, creating an eerie and uncomfortable atmosphere.”
“I designed music, sound effects (SFX), and cues for this horror trailer to closely match the visuals, creating an eerie and uncomfortable atmosphere.”
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