I’m a digital artist specialized in 3D design.
I’ve built a career as a freelance CG artist and creative director, collaborating with brands like Kering and FFF, guiding projects from brief to final delivery, and crafting cinematic assets across luxury, sports and tech sectors. My work spans motion design, interactive content, and brand identity, and I thrive in multidisciplinary teams.
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Official squad reveal film for the French national football team, directed by Hector Ballner with creative agency Surged and produced by Maison Rec.
The film blends live action with fully 3D-animated sequences. I joined the project as a 3D Generalist and created the animated intro and outro that open and close the announcement, working closely with the direction team to match the film’s visual universe and pacing.
My work covered the full 3D pipeline: modeling and scene building, look development, lighting, animation and rendering, from early animatics and wireframe previz through to the final shots delivered for post-production.
Directed by — Hector Ballner @hectorballner
Creative Agency — Surged https://www.twine.net/signin
Production — Maison Rec @maisonrec
FFF Project Manager — Sahana Indreswaran @sahanaidrsn
Producers — Cécile Roussilhe @cecilekroussilhe, Robin Arjona https://www.twine.net/signin
Creative Director — Hector Ballner
Art Director / Graphic Designer — Julien Ruiz https://www.twine.net/signin
Director of Photography — Nicolas Natysniak https://www.twine.net/signin
Camera Operators — Arthur Gosnat @arthur_gosnat, Jocelyn Renoult https://www.twine.net/signin
1st AC — Mahery Reydellet @maaheery · 2nd AC / Electrician — Alexandre Augst @alexandre_augst_
Gaffer — Florian Briet @florian_briet
Production Designer — Léa Texier @leasticott
Set Design Assistants / Props — Brendon Huynh-Froissart @brendon_naret, Matteo David @matt__dv, Chloé Pouliquen @chloe_pouliquen, Johan Lartigau @jonahlaborde
Construction Manager — Hugo Raffoul de Comarmond https://www.twine.net/signin
Set Dressers — Albert Blaszczyk @al_blasz, Tanguy Louesdon @tnglsdn, Célia Teguia @c_celiat, Olivia Piccolo @oliviapcl
Painter — Ella Sinelle @ellasinelle
Diner 3D Set Scenographers — Julien Novo @pi_err_, Laura Sivignon https://www.twine.net/signin
Script Supervisor — Marie Bapaume @mariebapaume
Unit Production Manager — Brieg Fargeas @brieg_fargeas
BTS Videographer — Hervé Belcair @herveajai · Photographer — Arthur Samain @arthurtakesphotos
Editor — Hector Ballner
Post-production — Wannabe Studio @wannabethestudio, Jocelyn Renoult https://www.twine.net/signin
Colorist — Thomas Feriani @thomas_feriani_colorist
3D Generalists — François Roussilhe @safran3d_, Emmanuel Kaminski @emmanuel_kms, Kenta Salaun @kentaaaaaak
Flame Artist — Tom Ravinet @tom_ravinet
Composers — Maximilien Helle Forget @maximilienforget, Fabien Nilo @nilofabnilo
Singer — @kijahman
Special thanks — @puzzlevideo & https://www.twine.net/signin
Promotional film for the release of the Spider-Noir series, featuring content creator M.Maconga.
The video blends live-action footage of the influencer with a fully 3D-rendered environment set in the dark, stylized universe of Spider-Noir. My work covered the 3D side of the project: building and lighting the environment, integrating the live-action plates into the CG world, and delivering the final composited shots — with a strong focus on matching perspective, grounding and lighting so the real and the rendered feel like one single space.
Creative Direction: Wannabe Studio. 3D: Emmanuel Kaminski, Safran3D.
An exploration of small, precious objects brought to life through 3D motion.
Bibelot plays with light, materials and movement: procedural surfaces shift and morph across a choreography of match cuts, turning simple trinkets into a sensory sequence. The project served as a sandbox for procedural material research in Blender — shading, transitions and animation designed as one continuous gesture.
Personal project — Design, animation & rendering: Emmanuel Kaminski.
A personal study of a fountain pen across its stages of creation, from raw ink to finished object.
The film follows the pen through a series of macro sequences built around liquid simulation: an almost alien, vampiric ink that reacts to the nib, breathes, and retracts. Fully designed, animated and rendered in Blender, with a focus on fluid dynamics, glass and metal shading, and cinematic macro lighting.
Personal project — Design, animation & rendering: Emmanuel Kaminski.
Sound: Lucas Kaminski https://www.twine.net/signin
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