I’m a digital artist specialized in 3D design. I’ve built a career as a freelance CG artist and creative director, collaborating with brands like Kering and FFF, guiding projects from brief to final delivery, and crafting cinematic assets across luxury, sports and tech sectors. My work spans motion design, interactive content, and brand identity, and I thrive in multidisciplinary teams.

Emmanuel Kaminski

I’m a digital artist specialized in 3D design. I’ve built a career as a freelance CG artist and creative director, collaborating with brands like Kering and FFF, guiding projects from brief to final delivery, and crafting cinematic assets across luxury, sports and tech sectors. My work spans motion design, interactive content, and brand identity, and I thrive in multidisciplinary teams.

Available to hire

I’m a digital artist specialized in 3D design.

I’ve built a career as a freelance CG artist and creative director, collaborating with brands like Kering and FFF, guiding projects from brief to final delivery, and crafting cinematic assets across luxury, sports and tech sectors. My work spans motion design, interactive content, and brand identity, and I thrive in multidisciplinary teams.

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Language

French
Fluent
English
Fluent

Work Experience

Freelance CG Artist & Creative Director at Self-employed / Freelance
January 1, 2025 - Present
Developing visual concepts and 2D/3D productions for a range of clients, including major brands such as Kering and FFF. Involved from creative brief to final delivery. Pitching original directions and producing cinematic assets. Work spans motion design, interactive content, and brand identity across luxury, sports and tech sectors.
Freelance CG Artist & Creative Director
January 1, 2025 - Present
Developing visual concepts and 2D/3D productions for a range of clients, including major brands such as Kering and FFF. Involved from creative brief to final delivery. Pitching original directions and producing cinematic assets. Work spans motion design, interactive content, and brand identity across luxury, sports and tech sectors.
Digital Designer at Horah.inc
January 1, 2024 - January 1, 2025
Contributed to client projects as both a creative thinker and executor, proposing and pitching 3D visual directions, then bringing them to life through modeling, animation, and rendering. Collaborated within a multidisciplinary team on brand and digital campaigns.
Independent 3D Designer at Independent
January 1, 2023 - December 31, 2024
End-to-end creative work across motion design, 3D animation and interface design.
Independent 3D Designer at Self-employed
January 1, 2023 - January 1, 2024
End-to-end creative work across motion design, 3D animation and interface design.

Education

Bachelor's Degree at école Estienne
January 1, 2020 - January 1, 2023
High School Diploma at Lycée Branly
January 1, 2019 - January 1, 2019
Bachelor's Degree in Digital Design at école Estienne
January 1, 2020 - December 31, 2023
High School Diploma with specialization in Industrial & Digital Technology at Lycée Branly
January 1, 2019 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Retail, Consumer Goods
    FFF - Squad Announcement

    Official squad reveal film for the French national football team, directed by Hector Ballner with creative agency Surged and produced by Maison Rec.

    The film blends live action with fully 3D-animated sequences. I joined the project as a 3D Generalist and created the animated intro and outro that open and close the announcement, working closely with the direction team to match the film’s visual universe and pacing.

    My work covered the full 3D pipeline: modeling and scene building, look development, lighting, animation and rendering, from early animatics and wireframe previz through to the final shots delivered for post-production.

    Directed by — Hector Ballner @hectorballner
    Creative Agency — Surged https://www.twine.net/signin
    Production — Maison Rec @maisonrec
    FFF Project Manager — Sahana Indreswaran @sahanaidrsn
    Producers — Cécile Roussilhe @cecilekroussilhe, Robin Arjona https://www.twine.net/signin
    Creative Director — Hector Ballner
    Art Director / Graphic Designer — Julien Ruiz https://www.twine.net/signin
    Director of Photography — Nicolas Natysniak https://www.twine.net/signin
    Camera Operators — Arthur Gosnat @arthur_gosnat, Jocelyn Renoult https://www.twine.net/signin
    1st AC — Mahery Reydellet @maaheery · 2nd AC / Electrician — Alexandre Augst @alexandre_augst_
    Gaffer — Florian Briet @florian_briet
    Production Designer — Léa Texier @leasticott
    Set Design Assistants / Props — Brendon Huynh-Froissart @brendon_naret, Matteo David @matt__dv, Chloé Pouliquen @chloe_pouliquen, Johan Lartigau @jonahlaborde
    Construction Manager — Hugo Raffoul de Comarmond https://www.twine.net/signin
    Set Dressers — Albert Blaszczyk @al_blasz, Tanguy Louesdon @tnglsdn, Célia Teguia @c_celiat, Olivia Piccolo @oliviapcl
    Painter — Ella Sinelle @ellasinelle
    Diner 3D Set Scenographers — Julien Novo @pi_err_, Laura Sivignon https://www.twine.net/signin
    Script Supervisor — Marie Bapaume @mariebapaume
    Unit Production Manager — Brieg Fargeas @brieg_fargeas
    BTS Videographer — Hervé Belcair @herveajai · Photographer — Arthur Samain @arthurtakesphotos
    Editor — Hector Ballner
    Post-production — Wannabe Studio @wannabethestudio, Jocelyn Renoult https://www.twine.net/signin
    Colorist — Thomas Feriani @thomas_feriani_colorist
    3D Generalists — François Roussilhe @safran3d_, Emmanuel Kaminski @emmanuel_kms, Kenta Salaun @kentaaaaaak
    Flame Artist — Tom Ravinet @tom_ravinet
    Composers — Maximilien Helle Forget @maximilienforget, Fabien Nilo @nilofabnilo
    Singer — @kijahman
    Special thanks — @puzzlevideo & https://www.twine.net/signin

    Spider-Noir X M.Maconga

    Promotional film for the release of the Spider-Noir series, featuring content creator M.Maconga.

    The video blends live-action footage of the influencer with a fully 3D-rendered environment set in the dark, stylized universe of Spider-Noir. My work covered the 3D side of the project: building and lighting the environment, integrating the live-action plates into the CG world, and delivering the final composited shots — with a strong focus on matching perspective, grounding and lighting so the real and the rendered feel like one single space.

    Creative Direction: Wannabe Studio. 3D: Emmanuel Kaminski, Safran3D.

    Bibelot

    An exploration of small, precious objects brought to life through 3D motion.

    Bibelot plays with light, materials and movement: procedural surfaces shift and morph across a choreography of match cuts, turning simple trinkets into a sensory sequence. The project served as a sandbox for procedural material research in Blender — shading, transitions and animation designed as one continuous gesture.

    Personal project — Design, animation & rendering: Emmanuel Kaminski.

    The Stylo

    A personal study of a fountain pen across its stages of creation, from raw ink to finished object.

    The film follows the pen through a series of macro sequences built around liquid simulation: an almost alien, vampiric ink that reacts to the nib, breathes, and retracts. Fully designed, animated and rendered in Blender, with a focus on fluid dynamics, glass and metal shading, and cinematic macro lighting.

    Personal project — Design, animation & rendering: Emmanuel Kaminski.
    Sound: Lucas Kaminski https://www.twine.net/signin