I am an Artist who loves creating environments, props, and game-ready assets. I have worked on games, movies and freelance, completing the job with complete focus and creativity

Nandini Parmar

I am an Artist who loves creating environments, props, and game-ready assets. I have worked on games, movies and freelance, completing the job with complete focus and creativity

Available to hire

I am an Artist who loves creating environments, props, and game-ready assets. I have worked on games, movies and freelance, completing the job with complete focus and creativity

Work Experience

Environment & Prop Artist at Xyris Studio
October 1, 2024 - November 1, 2025
Contributed to research and implementation of a procedural city generation workflow, enabling rapid environment creation using modular kits with material and shader variation to increase visual diversity. Designed modular NPC clothing systems, allowing multiple outfits and color combinations from shared assets, reducing the need for numerous unique assets by ~60–70%. Optimized environmental assets (vegetation), improving real-time performance and reducing rendering overhead by 10-12 FPS through efficient asset and material practices. Created and integrated game-ready assets, including a fully modeled and rigged vehicle, ensuring compatibility with gameplay systems. Designed a procedural zombie skin shader, enabling dynamic variation across characters while minimizing the need for unique textures. Collaborated across art and technical departments, contributing to environment art, shaders, and asset workflows within Unreal Engine.
3D Artist at Xyris Studio
March 1, 2023 - December 1, 2024
Designed and developed 3D environments, characters, and custom shaders for a zombie survival game, ensuring high visual quality and optimized performance. Collaborated with the team on asset integration, gameplay-focused visuals, and experimentation with in-house technology and pipelines.
Junior 3D Artist (Post-production) at Animax Studio
March 1, 2022 - December 1, 2022
Contributed to post-production for a feature film by creating and refining 3D assets, environment elements, and visual enhancements to support the director’s creative vision. Worked closely with production teams on 3D integration, scene polish, compositing support, rotoscoping, and green-screen cleanup, ensuring visual consistency and high-quality final output under tight deadlines.
3D Artist (Post-production) at Animax Studio
March 1, 2022 - December 1, 2022
Contributed to post-production for a feature film by creating and refining 3D assets, environment elements, and visual enhancements to support the director’s creative vision. Worked closely with production teams on 3D integration, scene polish, compositing support, rotoscoping, and green-screen cleanup, ensuring visual consistency and high-quality final output under tight deadlines.
Compositor at Animax Studio
March 1, 2022 - December 1, 2022
Contributed to post-production for a feature film, supporting editing, visual enhancements, and continuity to align with the director's creative vision. Collaborated with the production team to refine scenes, rotoscoping, green-screen removal and ensure high-quality final output within tight deadlines.
Head of Events Committee (Volunteer) at SIES College
September 1, 2021 - June 30, 2022
Volunteered as head of the events committee, leading a team of 16 to plan, organize, and execute college events from concept to completion.
Head of Events Committee at SIES College
September 1, 2021 - June 1, 2022
Volunteer leadership role, planning, organizing, and executing college events as head of the events committee.
3D Artist Internship at ICANEVENTS
January 1, 2020 - January 1, 2021
Developed 3D models, layouts, and render-ready assets to visualize event environments before production for scale, lighting, and placement reviews. Collaborated closely with internal designers and event teams to deliver high-quality artwork, meeting design standards, timelines, and event requirements.
3D Artist (3D Visualization & Outsourcing) at ICANEVENTS
January 1, 2020 - January 1, 2021
Developed 3D models, layouts, and render-ready assets to visualize event environments before production for scale, lighting, and placement reviews. Collaborated closely with internal designers and event teams to deliver high-quality artwork, meeting design standards, timelines, and event requirements.
Graphic Designer at ICANEVENTS
January 1, 2020 - January 1, 2021
Designed creative visual assets for company events, including backdrops, hoardings, standees, posters, and cut-outs, ensuring strong brand presence and audience engagement.
Graphic Designing Internship at Asthetech
May 1, 2019 - December 1, 2019
Provided creative and technical services to clients, including logo design, branding, UI/UX design, app development support, and SEO solutions. Managed social media presence and collaborated with cross-functional teams on AI, development, and digital marketing projects to enhance client visibility and engagement.

Education

Advanced Game Development Diploma at Bow Valley College, Centre of Entertainment Arts, Calgary
January 1, 2023 - December 31, 2024
Advanced Game Development Diploma at Bow Valley College, Centre of Entertainment Arts
January 1, 2023 - December 1, 2024
Diploma in Advanced Game Development at Bow Valley College
January 1, 2023 - December 31, 2024
Diploma at Bow Valley College, Centre of Entertainment Arts
January 1, 2023 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services