My name is Eric Clot Martín, and I’m a 3D Technical Artist specializing in developing Houdini tools for Unreal Engine. With extensive experience in both platforms, as well as in Adobe’s creative suite (Substance, Designer, Photoshop, After Effects), I’m passionate about building procedural, efficient, and easy-to-use tools that empower developers and artists alike.
I’ve created systems ranging from procedural buildings and props to textures, materials, and even character generation. My proficiency in Python scripting allows me to automate processes and enhance tool performance for greater production efficiency.
One of my recent projects, Procedural Transformers, showcases this approach — it generates an infinite variety of procedural vehicles that automatically rig, animate, and transform into distinct characters, all with a single click.
Beyond my technical expertise, I value collaboration, clear communication, and mutual trust within a team. I’m known for being respectful, adaptable, and proactive — knowing when to ask for guidance and when to take initiative to solve challenges independently.
I would be thrilled to bring my skills and creativity to your team and contribute to your projects.
Thank you very much for your time and consideration.
Best regards,
Eric Clot Martín
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