My name is Eric Clot Martín, and I’m a 3D Technical Artist specializing in developing Houdini tools for Unreal Engine. With extensive experience in both platforms, as well as in Adobe’s creative suite (Substance, Designer, Photoshop, After Effects), I’m passionate about building procedural, efficient, and easy-to-use tools that empower developers and artists alike. I’ve created systems ranging from procedural buildings and props to textures, materials, and even character generation. My proficiency in Python scripting allows me to automate processes and enhance tool performance for greater production efficiency. One of my recent projects, Procedural Transformers, showcases this approach — it generates an infinite variety of procedural vehicles that automatically rig, animate, and transform into distinct characters, all with a single click. Beyond my technical expertise, I value collaboration, clear communication, and mutual trust within a team. I’m known for being respectful, adaptable, and proactive — knowing when to ask for guidance and when to take initiative to solve challenges independently. I would be thrilled to bring my skills and creativity to your team and contribute to your projects. Thank you very much for your time and consideration. Best regards, Eric Clot Martín

Eric Clot

My name is Eric Clot Martín, and I’m a 3D Technical Artist specializing in developing Houdini tools for Unreal Engine. With extensive experience in both platforms, as well as in Adobe’s creative suite (Substance, Designer, Photoshop, After Effects), I’m passionate about building procedural, efficient, and easy-to-use tools that empower developers and artists alike. I’ve created systems ranging from procedural buildings and props to textures, materials, and even character generation. My proficiency in Python scripting allows me to automate processes and enhance tool performance for greater production efficiency. One of my recent projects, Procedural Transformers, showcases this approach — it generates an infinite variety of procedural vehicles that automatically rig, animate, and transform into distinct characters, all with a single click. Beyond my technical expertise, I value collaboration, clear communication, and mutual trust within a team. I’m known for being respectful, adaptable, and proactive — knowing when to ask for guidance and when to take initiative to solve challenges independently. I would be thrilled to bring my skills and creativity to your team and contribute to your projects. Thank you very much for your time and consideration. Best regards, Eric Clot Martín

Available to hire

My name is Eric Clot Martín, and I’m a 3D Technical Artist specializing in developing Houdini tools for Unreal Engine. With extensive experience in both platforms, as well as in Adobe’s creative suite (Substance, Designer, Photoshop, After Effects), I’m passionate about building procedural, efficient, and easy-to-use tools that empower developers and artists alike.

I’ve created systems ranging from procedural buildings and props to textures, materials, and even character generation. My proficiency in Python scripting allows me to automate processes and enhance tool performance for greater production efficiency.

One of my recent projects, Procedural Transformers, showcases this approach — it generates an infinite variety of procedural vehicles that automatically rig, animate, and transform into distinct characters, all with a single click.

Beyond my technical expertise, I value collaboration, clear communication, and mutual trust within a team. I’m known for being respectful, adaptable, and proactive — knowing when to ask for guidance and when to take initiative to solve challenges independently.

I would be thrilled to bring my skills and creativity to your team and contribute to your projects.
Thank you very much for your time and consideration.

Best regards,
Eric Clot Martín

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Catalan; Valencian
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Artist at Barspin Studios, S.L.
June 1, 2025 - Present
AI concept art generation, Photoshop composition, Premiere Pro video composition, prop design, 3D modeling, 3D rigging, 3D texturing and rendering, realistic character facial animation.
3D Animator at Wildbytes
August 1, 2024 - October 17, 2025
3D Animation, rigging, animation retargeting in Unreal Engine 5, photo realisic render pipeline.
3D Artist at Wildbytes
June 1, 2024 - October 17, 2025
Hyperrealistic 3D Modeling, Low Poly 3D Modeling for mobile games and Web Apps, 3D animation, rigging, animation retargeting, photo realistic render pipeline, Instagram filters design and implementation.
3D Artist at Foxtrot Command
July 1, 2022 - October 17, 2025
3D mechanical asset animation, 3D physics simulation.
3D Artist at 3D Tech Omega Zeta
January 1, 2022 - October 17, 2025
Hyperrealistic 3D modeling, soft body simulation, particle physics simulation, hyperrealistic render, 3D organic modeling.
3D Artist at Tech Art Worlds with Adolfo Reverón
June 1, 2025 - October 17, 2025
Tech art worlds collaboration project (online).
Visual Artist at Escola de Mitjans Audio Visuals (Emav)
June 1, 2021 - October 17, 2025
Audiovisual production work, visual effects, and 3D assets within academic projects.
3D Artist at Barspin Studios, S.L.
June 1, 2025 - Present
June 2025 - Present: AI concept art generation, Photoshop composition, Premiere Pro video composition, prop design, 3D modeling, rigging, 3D texturing and rendering, and realistic character facial animation.
3D Artist at Wildbytes, S.L.
August 31, 2024 - October 17, 2025
July 2024 - August 2024: 3D Animation, rigging, animation retargeting in Unreal Engine 5, photo realistic render pipeline.
3D Artist at Wildbytes, S.L.
June 30, 2024 - October 17, 2025
February 2023 - June 2024: Hyperrealistic 3D modeling, Low Poly 3D modeling for mobile games and Web Apps, 3D animation, rigging, animation retargeting, photo realistic render pipeline, Instagram filters design and implementation.
3D Asset Animator at Foxtrot Command
July 31, 2022 - October 17, 2025
January 2022 - July 2022: 3D mechanical asset animation, 3D physics simulation.
3D Artist at 3D Tech Omega Zeta, S.L.
January 31, 2022 - October 17, 2025
September 2021 - January 2022: Hyperrealistic 3D modeling, soft body simulation, particle physics simulation, hyperrealistic render, 3D organic modeling.
at Tech Art World
June 30, 2025 - October 17, 2025
Online collaboration with Adolfó Reverón (Sept 2024 - Jun 2025).
Video Editor / Visuals at Escolà de Mitjans Audio visuals (Emav)
June 30, 2021 - October 17, 2025
September 2019 - June 2021: Audio-visual projects, video editing, visual effects and related 3D work.
at Asseform
September 30, 2019 - October 17, 2025
May 2019 - September 2019: Various 3D/visual tasks in a production setting.
at IN SL Luís (Tordera)
June 30, 2016 - October 17, 2025
September 2015 - June 2016: Early roles in visual production / 3D related tasks.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet