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I’m a designer from…
Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other designers. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.
Employment and project experience
Senior Designer Apple Inc.
January 2017 - March 2017
UX Designer Airbnb Inc.
January 2019 - March 2019
Experience Level
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Work Experience
3D Environmental Artist at InMotion Software
February 18, 2022 - March 14, 2025Contracted by game studios (Visual Concepts) to create environmental art, game models, and textures for high-profile games including various NBA 2k series titles across multiple platforms. Collaborated with producers and artists throughout production and patches. Designed and optimized assets in Maya, maintained asset repositories, and ensured cohesive visual storytelling alongside the Art Director. Iterated based on feedback to improve assets and coached client-side artists.
Augmented Reality Developer at Beckman Coulter
December 31, 2022 - July 26, 2025Created training and documentation for medical devices using the Scope AR application. Gathered business requirements and delivered assets aligned with specifications for biomedical testing equipment.
3D Production & Environmental Artist at Freelance
December 31, 2021 - July 26, 2025Provided 3D modeling, animation support, rigging, and online coaching to clients including X-Games and City of Titans projects. Supervised artists, fixed pipeline issues, and taught scripting, lighting, and texture techniques in Maya, Unreal Engine, and Unity.
Asset Builder at The Third Floor, Inc.
December 31, 2021 - July 26, 2025Designed modeling kits for asset libraries on future movie and game projects; updated models and materials for cinematics and performed pre-visualization and model preparation for Unreal Engine workflows.
Technical Artist at AcademIQ
December 31, 2018 - July 26, 2025Developed lighting, animations, levels, materials, textures, game models, and blueprint scripts for an educational game project. Collaborated with programmers on UI, design, fixes, and expansions using Maya, Substance Painter, Photoshop, and Unreal Engine.
Environmental Artist (Intern) at Black Magic
December 29, 2016 - July 24, 2025Designed 3D buildings and props to specifications, unwrapped over 50 models, textured assets using Substance Painter, and provided texture variations on props weekly.
Education
BA at The Art Institute of Chicago in Los Angeles
January 1, 2016 - December 31, 2016BS at Lynn University
January 1, 2012 - December 31, 2012Qualifications
Industry Experience
Gaming, Media & Entertainment, Healthcare, Software & Internet, Other, Computers & Electronics
Experience Level
Expert
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