Available to hire
I’m an adventurous sort who is best placed somewhere I can create massive, scalable IPs and bring their stories to life – through writing, through gameplay, through marketing, and through the power of imagination.
I’ve worked internationally and across more than a dozen timezones, I’m comfortable in an office and remote, and I care just as much about people as I do about product. I’m your best friend you’ve never met, and I can get the work done.
Let me know where you want to begin.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Hit Zone Senior Narrative Designer at Remote
December 1, 2023 - January 1, 2026Wrote game dialogue and narrative content (~1,200 lines) including tutorial text, objectives, and character conversations. Collaborated with the cinematic team on storyboarding and narration for three motion-comic cutscene scenes. Analyzed in-engine blueprints and C# scripts to locate bugs and support in-game text implementation. Created world map content with both in-game and internal-only location descriptions. Coordinated across teams to meet deadlines, resolve issues, and maintain organized deliverables. Wrote 130+ character bios for in-game narrative and drafted 40+ casting sheets for VO recruiting.
Senior Game Writer at Plarium
May 1, 2019 - December 1, 2023Authored and audited hundreds of pages of IP documentation to support long-term franchise development for RAID: Shadow Legends. Produced marketing materials, campaigns, and content for social media and traditional formats. Managed a team of five to conduct an extensive pre-launch UI audit with documented findings, organized recommendations, and a multi-stage review process. Delivered digital presentations to leadership translating complex information into clear, actionable updates. Drafted 15+ detailed casting sheets for VO recruiting. Managed a team of three to write 500+ detailed character bios, personally verifying for quality and cross-continuity with existing documentation while maintaining editorial standards. Audited 100+ UI screens and hundreds of lines of tutorials to keep text accurate, clear, and functional across multiple products; performance was cited by leadership as exemplary and repeatedly requested by external teams. Met all deliverables before deadlines and replie to
Project Fun Lead / Activities Coordinator at DigiPen Project Fun
July 1, 2014 - September 1, 2015Developed a live card & dice game with a small team of five to be played by students during Project FUN. Rapidly ran balance passes, narrative progression, new game content, and new features. Coordinated a team of 10+ staff to keep gameplay delivery and narrative execution aligned. Built a highly successful recurring seasonal experience that drove repeat participation from students.
Education
Bachelor’s of Arts at Digipen Institute of Technology
January 11, 2030 - January 6, 2015Qualifications
Industry Experience
Gaming, Education, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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