I'm an adventurous sort who is best placed somewhere I can create massive, scalable IPs and bring their stories to life -- through writing, through gameplay, through marketing, and through the power of imagination. I've worked internationally and across more than a dozen timezones, I'm comfortable in an office and remote, and I care just as much about people as I do about product. I'm your best friend you've never met, and I can get the work done. Let me know where you want to begin.

Eric GM Steigerwald

I'm an adventurous sort who is best placed somewhere I can create massive, scalable IPs and bring their stories to life -- through writing, through gameplay, through marketing, and through the power of imagination. I've worked internationally and across more than a dozen timezones, I'm comfortable in an office and remote, and I care just as much about people as I do about product. I'm your best friend you've never met, and I can get the work done. Let me know where you want to begin.

Available to hire

I’m an adventurous sort who is best placed somewhere I can create massive, scalable IPs and bring their stories to life – through writing, through gameplay, through marketing, and through the power of imagination.

I’ve worked internationally and across more than a dozen timezones, I’m comfortable in an office and remote, and I care just as much about people as I do about product. I’m your best friend you’ve never met, and I can get the work done.

Let me know where you want to begin.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Hit Zone Senior Narrative Designer at Remote
December 1, 2023 - January 1, 2026
Wrote game dialogue and narrative content (~1,200 lines) including tutorial text, objectives, and character conversations. Collaborated with the cinematic team on storyboarding and narration for three motion-comic cutscene scenes. Analyzed in-engine blueprints and C# scripts to locate bugs and support in-game text implementation. Created world map content with both in-game and internal-only location descriptions. Coordinated across teams to meet deadlines, resolve issues, and maintain organized deliverables. Wrote 130+ character bios for in-game narrative and drafted 40+ casting sheets for VO recruiting.
Senior Game Writer at Plarium
May 1, 2019 - December 1, 2023
Authored and audited hundreds of pages of IP documentation to support long-term franchise development for RAID: Shadow Legends. Produced marketing materials, campaigns, and content for social media and traditional formats. Managed a team of five to conduct an extensive pre-launch UI audit with documented findings, organized recommendations, and a multi-stage review process. Delivered digital presentations to leadership translating complex information into clear, actionable updates. Drafted 15+ detailed casting sheets for VO recruiting. Managed a team of three to write 500+ detailed character bios, personally verifying for quality and cross-continuity with existing documentation while maintaining editorial standards. Audited 100+ UI screens and hundreds of lines of tutorials to keep text accurate, clear, and functional across multiple products; performance was cited by leadership as exemplary and repeatedly requested by external teams. Met all deliverables before deadlines and replie to
Project Fun Lead / Activities Coordinator at DigiPen Project Fun
July 1, 2014 - September 1, 2015
Developed a live card & dice game with a small team of five to be played by students during Project FUN. Rapidly ran balance passes, narrative progression, new game content, and new features. Coordinated a team of 10+ staff to keep gameplay delivery and narrative execution aligned. Built a highly successful recurring seasonal experience that drove repeat participation from students.

Education

Bachelor’s of Arts at Digipen Institute of Technology
January 11, 2030 - January 6, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment