ERIC VELTRE
I’m Eric Veltre, an animator and 3D technical artist who loves bringing characters and worlds to life across games and film.
About
I’m Eric Veltre, an animator and 3D technical artist who loves bringing characters and worlds to life across games and film. I’ve worked on multiple high-throughput animation pipelines—ranging from phone game production to bespoke promo work—while also leveraging mocap, hand-key animation, and strong cleanup workflows.
I also have a production-minded background, including military aircraft structural repair experience and leadership in outsourced animation delivery. With a B.F.A. and an M.F.A. in Animation from SCAD (Magna Cum Laude), I combine artistic craft with dependable execution—supported by tools like Maya, ZBrush, Blender, Unity, Unreal Engine, and hands-on scripting/programming for animation and production needs.
- 11 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 4 roles
Hand-keyed and mocapped animation for Elder Scrolls Online. Animated for an additional cancelled/unannounced project and managed all emotes from Update 35 to Update 52. Acted as mocap actor and performed cleanup, while managing 1,000+ animation deliveries from outsource vendors.
Produced 3D modeling and 2D/3D animation, along with editing, programming support, filming, and audio tasks for training/simulation work.
Created and supported animation for US Army simulations and training environments. Worked as a virtual animator for scenario-driven content.
Education
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