Available to hire
Technical Artist and Unreal Engine developer with 10+ years of experience building immersive experiences across VR, PC, and mobile platforms. I specialize in real-time rendering, interactive content development, and technical workflows that bridge art and technology.
I develop and optimize VR interaction systems, materials, shaders, and runtime pipelines, using tools like Unreal Engine 5, Blueprints, and OpenXR (plus Unity when needed). I’ve also led 3D art teams, ensuring strong visual quality and performance—especially for standalone Meta Quest devices.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Work Experience
Technical Artist at Muus Collective (Bellemint)
March 1, 2024 - March 1, 2025Integrated and configured 2D and 3D assets within Unity. Adapted assets using internal proprietary tools to support character customization systems. Tested production tools and adjusted materials to maintain visual consistency across the pipeline.
Technical Artist | Unreal Engine Developer at Proxify
November 1, 2022 - PresentDeveloping Gratitui VR, a Meta Quest application focused on immersive VR experiences. I build interactive applications in Unreal Engine (and Unity), create technical workflows, materials, shaders, and real-time content pipelines, and implement interaction/gameplay systems using Blueprints. I also develop VR interaction systems, immersive 360° media experiences, and runtime content workflows. A key focus is optimizing assets and performance for standalone Meta Quest hardware.
Lead Technical Artist at Virtual Wave Control
August 1, 2020 - January 31, 2023Led the 3D Art Department and coordinated a team of ~10 artists. Supervised modeling, texturing, and lighting to maintain visual quality. Developed technical workflows, shaders, and production tools to support consistent output and efficient team processes.
Industrial Designer at Viastara
April 1, 2019 - April 30, 2020Designed and visualized furniture, exhibition stands, and commercial spaces. Produced 3D models, materials, lighting setups, and final renders for client-ready visualization outputs.
Unreal Engine Developer at Intus
July 1, 2017 - April 30, 2019Developed virtual tours and interactive experiences with Unreal Engine across VR, PC, and mobile platforms. Implemented interaction systems using Blueprints and delivered runtime interactive content for multiple device targets.
QA Tester at Squad (Kerbal Space Program)
August 1, 2016 - December 31, 2016Performed functional and regression testing. Identified, documented, and tracked software defects during the QA cycle.
Education
Master's Degree in VFX at Coco School (Game Design)
January 11, 2030 - August 10, 2026Game Design Diploma at Vancouver Film School
January 11, 2030 - August 10, 2026Digital Design Diploma at EduMac
January 11, 2030 - August 10, 2026Bachelor's Degree in Civil Engineering at Instituto Tecnológico de la Construcción
January 11, 2030 - August 10, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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