I'm a Technical Artist with over 10 years of experience in Game Engines and real-time pipelines. I specialize in VFX, Blueprint development, asset optimization, and performance profiling. I've delivered VR applications, real-time systems, and content pipelines, including releasing products on the Meta Store.

Erik Capistran Andrade

I'm a Technical Artist with over 10 years of experience in Game Engines and real-time pipelines. I specialize in VFX, Blueprint development, asset optimization, and performance profiling. I've delivered VR applications, real-time systems, and content pipelines, including releasing products on the Meta Store.

Available to hire

I’m a Technical Artist with over 10 years of experience in Game Engines and real-time pipelines. I specialize in VFX, Blueprint development, asset optimization, and performance profiling.
I’ve delivered VR applications, real-time systems, and content pipelines, including releasing products on the Meta Store.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Technical Artist at Proxify
November 1, 2022 - Present
Developed Unreal Engine applications using Blueprint systems; optimized assets (polycount, materials, and lighting); performed performance profiling and bottleneck analysis; worked with async loading and data-driven systems.
Technical Artist at Muus Collective
March 1, 2024 - March 1, 2025
Tested tools and workflows for art pipelines; integrated and adjusted assets in Unity.
Lead Artist at Virtual Wave
August 1, 2020 - January 1, 2023
Led a team of 10 artists; oversaw modeling, texturing, shaders, and lighting pipelines.
Industrial Designer at Viastara
April 1, 2019 - April 1, 2020
Created product models and renders for marketing and displays.
Unreal Engine Developer at Intus
October 1, 2017 - April 1, 2019
Developed virtual tours and apps in Unreal Engine; implemented materials, lighting, and Blueprint systems.
3D Artist at Kelvin
July 1, 2017 - December 1, 2017
Modeled assets for 3D printing and plush production.
QA Tester at Kerbal Space Program
August 1, 2016 - December 1, 2016
Reported and replicated bugs for game systems.

Education

Master’s in VFX at Cocoschool
January 11, 2030 - April 21, 2026
Game Design at Vancouver Film School
January 11, 2030 - April 21, 2026
Digital Design Diploma at EduMac
January 11, 2030 - April 21, 2026
Bachelor’s in Civil Engineering at Instituto Tecnológico de la Construcción
January 11, 2030 - April 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services