I am a 2D/3D Animator and 3D Generalist with professional experience in animation, modeling, rigging, and texturing for video games, animated series, films, and commercial content. I have collaborated with multiple studios, contributing to the creation of characters, props, animations, and layouts across different production pipelines. My experience includes working as a 3D Generalist on commercial and animated projects, as well as a 2D Character Animator for video games, where I produced full sprite animations, keyframes, in-betweens, and clean-up. I have also participated in animated film productions as a Rough Animator and worked as a Layout Artist and Key Animator for anime series, ensuring consistency with established visual styles. I am a versatile and detail-oriented artist with strong adaptability and a collaborative mindset, always focused on delivering high-quality visuals and expressive animation while continuously improving my technical and artistic skills.

Ernesto Molina

I am a 2D/3D Animator and 3D Generalist with professional experience in animation, modeling, rigging, and texturing for video games, animated series, films, and commercial content. I have collaborated with multiple studios, contributing to the creation of characters, props, animations, and layouts across different production pipelines. My experience includes working as a 3D Generalist on commercial and animated projects, as well as a 2D Character Animator for video games, where I produced full sprite animations, keyframes, in-betweens, and clean-up. I have also participated in animated film productions as a Rough Animator and worked as a Layout Artist and Key Animator for anime series, ensuring consistency with established visual styles. I am a versatile and detail-oriented artist with strong adaptability and a collaborative mindset, always focused on delivering high-quality visuals and expressive animation while continuously improving my technical and artistic skills.

Available to hire

I am a 2D/3D Animator and 3D Generalist with professional experience in animation, modeling, rigging, and texturing for video games, animated series, films, and commercial content. I have collaborated with multiple studios, contributing to the creation of characters, props, animations, and layouts across different production pipelines.

My experience includes working as a 3D Generalist on commercial and animated projects, as well as a 2D Character Animator for video games, where I produced full sprite animations, keyframes, in-betweens, and clean-up. I have also participated in animated film productions as a Rough Animator and worked as a Layout Artist and Key Animator for anime series, ensuring consistency with established visual styles.

I am a versatile and detail-oriented artist with strong adaptability and a collaborative mindset, always focused on delivering high-quality visuals and expressive animation while continuously improving my technical and artistic skills.

See more

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.