Hello, my name is Erturan Güner. I have over 10 years of experience in sound engineering, with the last five years focused on sound design for games, films, animations, brands, and other visual productions. My work includes recording, editing, audio restoration, mixing, mastering, Foley, voice acting, voiceover, field recording, and soundscape creation. I enjoy combining technical organization, aesthetic judgment, and professionalism to create engaging audio experiences. I have worked with game audio implementation, FMOD integrations, 3D ambience, complex voiceover systems, and AI-related research and development, and I am always interested in creating clear, emotional, and user-friendly sound solutions.

Erturan Güner

Hello, my name is Erturan Güner. I have over 10 years of experience in sound engineering, with the last five years focused on sound design for games, films, animations, brands, and other visual productions. My work includes recording, editing, audio restoration, mixing, mastering, Foley, voice acting, voiceover, field recording, and soundscape creation. I enjoy combining technical organization, aesthetic judgment, and professionalism to create engaging audio experiences. I have worked with game audio implementation, FMOD integrations, 3D ambience, complex voiceover systems, and AI-related research and development, and I am always interested in creating clear, emotional, and user-friendly sound solutions.

Available to hire

Hello, my name is Erturan Güner. I have over 10 years of experience in sound engineering, with the last five years focused on sound design for games, films, animations, brands, and other visual productions. My work includes recording, editing, audio restoration, mixing, mastering, Foley, voice acting, voiceover, field recording, and soundscape creation.

I enjoy combining technical organization, aesthetic judgment, and professionalism to create engaging audio experiences. I have worked with game audio implementation, FMOD integrations, 3D ambience, complex voiceover systems, and AI-related research and development, and I am always interested in creating clear, emotional, and user-friendly sound solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Turkish
Fluent
English
Advanced

Work Experience

Sound Designer at Upily Research and Technology Development Inc.
January 1, 2023 - Present
Managed the sound design process for more than 40 games operating within Upily's main application and game department. Designed multiple game mechanics with FMOD and implemented complex voiceover integrations. Also contributed voice acting and conducted research and development studies related to AI.
Sound Designer at Ovio Studios & 221B Animation Studios
October 1, 2021 - August 1, 2022
Worked on sound design and implementation for various games, including specialized field recording for 3D ambience. Used Reaper, Ableton Live, and FMOD during the design process. Focused on creating user-friendly FMOD organization for projects featuring many characters.
Sound Designer at Freelance
July 27, 2020 - Present
Sound Engineer at Amazon Prime, Netflix, Storytell
January 1, 2016 - July 1, 2021
Provided studio-based and freelance sound engineering services, including recording, editing, audio restoration, mixing, mastering, foley, voice acting, and sound design. Recorded and optimized audio, repaired older audio files, added sound effects and music, created effects for films and games, provided voiceovers for commercials, films, and animations, and designed evocative soundscapes for visual productions.
Sound Engineer at Amazon Prime, Netflix, Storytel
January 1, 2016 - July 1, 2021
Provided studio-based and freelance sound engineering services, including recording, editing, audio restoration, mixing and mastering, foley, voice acting, and sound design. Recorded with microphones, optimized audio, repaired archival audio files, added sound effects and music, created audio for films and games, and provided voiceovers for commercials, films, and animations.

Education

Sound Engineering at Galatasaray ITM
January 1, 2012 - January 1, 2014
Philosophy at Anadolu University
January 1, 2008 - January 1, 2012
Philosophy at Anadolu University
January 1, 2008 - January 1, 2012
Sound Engineering at Galatasaray ITM
January 1, 2012 - January 1, 2014
Sound Engineering at Galatasaray ITM
January 1, 2012 - January 1, 2014
Philosophy at Anadolu University
January 1, 2008 - January 1, 2012
Sound Engineering at Galatasaray ITM
January 1, 2012 - January 1, 2014
Philosophy at Anadolu University
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet