Ethan Boyd
I'm a designer with a varied skillset that I developed to help in creating cohesive and enjoyable gameplay experiences for players.
About
I’m a designer with a varied skillset that I developed to help in creating cohesive and enjoyable gameplay experiences for players.
My focus on level and narrative design enables me to be in tune with players’ wants and needs while maintaining a solid grasp on project scope and gameplay experience. In team environments I’m a skilled problem solver, capable of crafting creative and abstract solutions while keeping the project within realistic bounds.
- 3 years' experience
- Joined September 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
Work experience· 11 roles
As the sole narrative designer, owned the end-to-end narrative vision for the entire game, establishing its core story, world-building, and character arcs during pre-production. Authored all player-facing narrative content, including dialogue, quests, item descriptions, and environmental lore. Designed and prototyped key narrative systems, such as in-world dialogue bubbles, to enhance immersion and player connection. Acted as the narrative point of contact for all disciplines, ensuring story consistency across design, art, and audio. Developed comprehensive narrative documentation and a style guide to ensure continuity and serve as a resource for any future team members.
As the sole narrative designer, owned the end-to-end narrative vision for the entire game, establishing its core story, world-building, and character arcs during pre-production. Authored all player-facing narrative content, including dialogue, quests, item descriptions, and environmental lore. Designed and prototyped key narrative systems, such as in-world dialogue bubbles, to enhance immersion and player connection. Acted as the narrative point of contact for all disciplines, ensuring story consistency across design, art, and audio. Developed comprehensive narrative documentation and a style guide to ensure continuity and serve as a resource for any future team members.
Designed, built, and playtested a late-game level section and validated gadget gameplay. Learned and implemented quest plugin objectives despite limited documentation to help tell the game’s narrative. Created internal documentation and coordinated with design leads for story alignment so that all narrative requirements were implemented.
Education· 5
Certifications and awards
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