EB

Ethan Boyd

Available to hire

I'm a designer with a varied skillset that I developed to help in creating cohesive and enjoyable gameplay experiences for players.

About

I’m a designer with a varied skillset that I developed to help in creating cohesive and enjoyable gameplay experiences for players.

My focus on level and narrative design enables me to be in tune with players’ wants and needs while maintaining a solid grasp on project scope and gameplay experience. In team environments I’m a skilled problem solver, capable of crafting creative and abstract solutions while keeping the project within realistic bounds.

  • 3 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Work experience· 11 roles

Narrative Designer & Writer · Duck Side of The Moon (Starbrew Games)Feb 2025 – Sep 2025 · 8 mos

As the sole narrative designer, owned the end-to-end narrative vision for the entire game, establishing its core story, world-building, and character arcs during pre-production. Authored all player-facing narrative content, including dialogue, quests, item descriptions, and environmental lore. Designed and prototyped key narrative systems, such as in-world dialogue bubbles, to enhance immersion and player connection. Acted as the narrative point of contact for all disciplines, ensuring story consistency across design, art, and audio. Developed comprehensive narrative documentation and a style guide to ensure continuity and serve as a resource for any future team members.

Narrative Designer & Writer (De Facto Narrative Lead) · Starbrew GamesFeb 2025 – Sep 2025 · 8 mos

As the sole narrative designer, owned the end-to-end narrative vision for the entire game, establishing its core story, world-building, and character arcs during pre-production. Authored all player-facing narrative content, including dialogue, quests, item descriptions, and environmental lore. Designed and prototyped key narrative systems, such as in-world dialogue bubbles, to enhance immersion and player connection. Acted as the narrative point of contact for all disciplines, ensuring story consistency across design, art, and audio. Developed comprehensive narrative documentation and a style guide to ensure continuity and serve as a resource for any future team members.

Level Designer · Team Stelth SicariaApr 2024 – Sep 2025 · 1 yr 6 mos

Designed, built, and playtested a late-game level section and validated gadget gameplay. Learned and implemented quest plugin objectives despite limited documentation to help tell the game’s narrative. Created internal documentation and coordinated with design leads for story alignment so that all narrative requirements were implemented.

Level Designer · SicariaApr 2024 – Sep 2025 · 1 yr 6 mos
Level Designer · Team StealthFeb 2024 – Apr 2024 · 3 mos
Level Designer · Starbrew Games (Team Stealth)Feb 2024 – Apr 2024 · 3 mos
Narrative Designer (De Facto Narrative Lead) · Starbrew GamesJul 2023 – Feb 2025 · 1 yr 8 mos
Level Designer & Cutscene Storyboard Artist · Duckside of the Moon / Duckside StudiosJul 2022 – Sep 2025 · 3 yrs 3 mos

Education· 5

Bachelor's of Applied Sciences (BASc) · Breda University of Applied Sciences2020 – 2025
Bachelor of Applied Science - BASc, Creative Media and Game Technologies · Breda University of Applied Sciences2020 – 2025
High School Diploma · Western International School of Shanghai2010 – 2017
Bachelor of Applied Science - BASc, Creative Media and Game Technologies · Breda University of Applied Sciences2020 – 2025

Certifications and awards

Best Student Game nomination - Dutch Game Awards2022 – 2025
YUGO BAFTA Student Awards Shortlist2023 – 2025
BAFTA YUGO Shortlist Nomination for Best Student Game2030 – 2026

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