Innovative and results-driven Senior Unity Technical Artist with over 5 years of experience delivering high-quality 2D/3D assets, real-time VFX,
shaders, and immersive environments for mobile, PC, AR/VR, and XR platforms. Proven expertise in rigging, animation, shader creation, real-time
rendering, and cross-platform optimization, ensuring top-tier visual fidelity and performance. Adept at leading 3D art teams, collaborating with
developers, and solving complex technical challenges to bridge the gap between art and technology. Skilled in Unity, Autodesk Maya, Spine 2D,
Substance Painter, and XR Toolkit, with a strong record of shipping successful commercial games, educational content, and VR/AR simulations.
Recognized for innovative problem-solving, technical pipeline development, and delivering scalable, performance-optimized assets aligned with
creative vision and project requirements.
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