I've spent almost a decade in the game development industry, focusing on building gameplay systems, tooling, and porting to multiple platforms. I enjoy adapting to new challenges, controlling my own time management, and refining code structure and game design implementations. I communicate effectively in person, online, and in writing, and I'm used to coordinating with large teams to gather assets and fulfill feature requirements. I value constructive feedback and enjoy creating tools that improve the player experience.

Esteban Gaete Flores

I've spent almost a decade in the game development industry, focusing on building gameplay systems, tooling, and porting to multiple platforms. I enjoy adapting to new challenges, controlling my own time management, and refining code structure and game design implementations. I communicate effectively in person, online, and in writing, and I'm used to coordinating with large teams to gather assets and fulfill feature requirements. I value constructive feedback and enjoy creating tools that improve the player experience.

Available to hire

I’ve spent almost a decade in the game development industry, focusing on building gameplay systems, tooling, and porting to multiple platforms. I enjoy adapting to new challenges, controlling my own time management, and refining code structure and game design implementations.

I communicate effectively in person, online, and in writing, and I’m used to coordinating with large teams to gather assets and fulfill feature requirements. I value constructive feedback and enjoy creating tools that improve the player experience.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Video Game Programmer at Burlingame Studios
May 1, 2025 - May 1, 2025
Unity and C# developer for Garden Joy, a F2P mobile game. Implemented features from design, integrated assets from the art team, and connected backend endpoints to deliver a smooth user experience.
Video Game Programmer at Globant
October 1, 2021 - October 1, 2021
Worked on an undisclosed Nifty Games mobile title using Unity and C#. Performed SDK integrations, code maintenance, and third-party tool implementations; coordinated a distributed team between Santiago and Chicago.
Video Game Programmer at IguanaBee
December 1, 2020 - November 6, 2025
Ported What Lies in the Multiverse from GameMaker 1 to GameMaker 2. Contributed to early tools and reworked the engine to support expansion.
Director, Lead Programmer, Co-Founder at Spoonman Games
November 1, 2020 - November 1, 2020
Directed projects and led programming, ensuring teams had what they needed, tracking schedules, and delivering gameplay and systems programming. Built tools, middleware, and ported to consoles using Unity and C#.
Unity Teacher at 101 Training
December 1, 2017 - December 1, 2017
Taught the first generation of Unity-certified developers in Chile.
Video Game Programmer at Utopia Studio
August 1, 2017 - November 6, 2025
Freelance development for an interactive VR/Leap Motion application for SERNATUR Chile, built in Unity.
Video Game Programmer at Gamelogic
June 1, 2017 - June 1, 2017
Chilean office of Gamelogic; advergames for Android and iOS in Unity; contributed to Unity Asset Tools and ported tools from Unity 4.x to 5.x.
Video Game Programmer at Proxy42
January 1, 2017 - January 1, 2017
Traveled to Turin, Italy to work on Father.IO; RTS part and UI; Unity and C#.
Content Manager at GameDev Planet
June 1, 2018 - November 6, 2025
Organize talks, demos and networking for GameDev Planet, a free monthly event for the Chilean videogame industry. Handle logistics and technical aspects during the event itself.

Education

Informatics Engineer at Universidad de Santiago de Chile
March 1, 2010 - March 1, 2016

Qualifications

Unity Certified Developer
November 1, 2016 - November 6, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet