Available to hire
I’ve spent almost a decade in the game development industry, focusing on building gameplay systems, tooling, and porting to multiple platforms. I enjoy adapting to new challenges, controlling my own time management, and refining code structure and game design implementations.
I communicate effectively in person, online, and in writing, and I’m used to coordinating with large teams to gather assets and fulfill feature requirements. I value constructive feedback and enjoy creating tools that improve the player experience.
Experience Level
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Video Game Programmer at Burlingame Studios
May 1, 2025 - May 1, 2025Unity and C# developer for Garden Joy, a F2P mobile game. Implemented features from design, integrated assets from the art team, and connected backend endpoints to deliver a smooth user experience.
Video Game Programmer at Globant
October 1, 2021 - October 1, 2021Worked on an undisclosed Nifty Games mobile title using Unity and C#. Performed SDK integrations, code maintenance, and third-party tool implementations; coordinated a distributed team between Santiago and Chicago.
Video Game Programmer at IguanaBee
December 1, 2020 - November 6, 2025Ported What Lies in the Multiverse from GameMaker 1 to GameMaker 2. Contributed to early tools and reworked the engine to support expansion.
Director, Lead Programmer, Co-Founder at Spoonman Games
November 1, 2020 - November 1, 2020Directed projects and led programming, ensuring teams had what they needed, tracking schedules, and delivering gameplay and systems programming. Built tools, middleware, and ported to consoles using Unity and C#.
Unity Teacher at 101 Training
December 1, 2017 - December 1, 2017Taught the first generation of Unity-certified developers in Chile.
Video Game Programmer at Utopia Studio
August 1, 2017 - November 6, 2025Freelance development for an interactive VR/Leap Motion application for SERNATUR Chile, built in Unity.
Video Game Programmer at Gamelogic
June 1, 2017 - June 1, 2017Chilean office of Gamelogic; advergames for Android and iOS in Unity; contributed to Unity Asset Tools and ported tools from Unity 4.x to 5.x.
Video Game Programmer at Proxy42
January 1, 2017 - January 1, 2017Traveled to Turin, Italy to work on Father.IO; RTS part and UI; Unity and C#.
Content Manager at GameDev Planet
June 1, 2018 - November 6, 2025Organize talks, demos and networking for GameDev Planet, a free monthly event for the Chilean videogame industry. Handle logistics and technical aspects during the event itself.
Education
Informatics Engineer at Universidad de Santiago de Chile
March 1, 2010 - March 1, 2016Qualifications
Unity Certified Developer
November 1, 2016 - November 6, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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