Available to hire
I am an innovative and detail-driven Costume Designer with 18+ years of experience spanning theatrical costume design, pattern development, and garment construction. I translate creative visions into production-ready garments and collaborate across departments to ensure functional, aesthetic outcomes.
I specialize in managing full design lifecycles—from research and draping to tech packs and fittings—within high-volume, fast-paced environments. I love blending creativity with technical precision to deliver innovative, functional apparel solutions and to help performers move with confidence on stage.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Costume Manager / Resident Designer at American Academy of Dramatic Arts
January 1, 2019 - PresentDesign and manage production for over 15 company and graduation shows annually; lead all phases of costume production from concept to fittings; serve as cutter-draper and primary patternmaker; collaborate with directors, actors, and stage crew; educate actors on fit and costume design; develop budget reports and inventory control; supervise shop staff and interns; utilized CLO3D for virtual garment prototypes for design presentations and fit reviews.
Freelance Technical Designer / Costumer at Self-Employed
January 1, 2008 - PresentCollaborate with renowned costume and fashion designers to execute custom garments for stage, TV, and commercial clients; translate sketches into draped or flat patterns; lead fittings with performers/models; adjust and revise garments for movement, function, and silhouette; pattern drafting to spec, digital measurement tracking, construction documentation, and sample alterations; created detailed technical flats in Adobe Illustrator and enhanced visual presentations in Photoshop.
Costume Manager / Resident Costume Designer at George Street Playhouse
August 1, 2004 - January 1, 2019Designed, constructed, and managed costumes for 1–2 productions per season, including touring performances; directed costume shop operations: budgeting, vendor management, scheduling, and hiring; drafted character plots and fitting guides for cast and crew; consulted with guest designers on material choices and build methods.
Assistant Technical Designer (Temp) at Hickey Freeman
January 1, 2007 - January 1, 2007Assisted technical design team with garment fittings, measurement, and documentation; created and updated tech packs, spec sheets, and fit comments for tailored menswear; collaborated with patternmakers and sample makers to ensure construction accuracy; supported visual and technical documentation using Adobe Illustrator; supported communication between design, production, and overseas vendors.
Patternmaker (Contract Role) at Walt Disney World – Entertainment Costuming
January 1, 2004 - July 1, 2004Interpreted design sketches into multi-size production patterns; optimized fabric layout to reduce material waste; wrote detailed construction specs and sewing instructions; fit garments on live models; collaborated with design and production to finalize samples.
Draper / First Hand at John Kristiansen New York, Inc.
January 1, 2003 - January 1, 2004Cut and draped fabric according to original costume patterns and designs; supervised stitchers and interns through all phases of costume construction and alteration; participated in fittings and incorporated alteration notes into revised patterns.
Freelance Technical Designer / Costume Designer at Self-Employed
January 1, 2008 - PresentCollaborate with renowned costume and fashion designers to execute custom garments for stage, TV, and commercial clients. Translate sketches into draped or flat patterns, often creating one-of-a-kind, technically accurate builds. Lead fittings with performers/models; adjust and revise garments for movement, function, and silhouette. Key contributions: Pattern drafting to spec, digital measurement tracking, construction documentation, sample alterations. Created detailed technical flats in Adobe Illustrator and enhanced visual presentations in Adobe Photoshop.
Education
Bachelor of Theater Arts at Mason Gross School of the Arts, Rutgers University
September 2, 1998 - May 15, 2001Qualifications
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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