Hello, I’m Eugene Han, a 3D artist with advanced skills in hard surface modeling, PBR texturing, and asset optimization using Maya and Unreal Engine 5. I have proven experience leading teams and delivering high-quality, game-ready environments under tight deadlines. I’m passionate about creating immersive environments that enhance storytelling and user experience. I enjoy collaborating across disciplines to turn concepts into polished visuals and interactive experiences.

Eugene Han

Pro

Hello, I’m Eugene Han, a 3D artist with advanced skills in hard surface modeling, PBR texturing, and asset optimization using Maya and Unreal Engine 5. I have proven experience leading teams and delivering high-quality, game-ready environments under tight deadlines. I’m passionate about creating immersive environments that enhance storytelling and user experience. I enjoy collaborating across disciplines to turn concepts into polished visuals and interactive experiences.

Available to hire

Hello, I’m Eugene Han, a 3D artist with advanced skills in hard surface modeling, PBR texturing, and asset optimization using Maya and Unreal Engine 5. I have proven experience leading teams and delivering high-quality, game-ready environments under tight deadlines.

I’m passionate about creating immersive environments that enhance storytelling and user experience. I enjoy collaborating across disciplines to turn concepts into polished visuals and interactive experiences.

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Language

English
Advanced
Korean
Fluent

Work Experience

3D Visual Art Intern at Mazerance
March 25, 2026 - Present
3D Environment Artist at Personal Project
March 2, 2026 - April 2, 2026
Developed environment assets and visuals for a project focusing on immersive storytelling. Collaborated on lighting, level design, texturing, and asset optimization to achieve game-ready environments.
3D Artist at Personal Project
February 1, 2026 - March 2, 2026
Created a hero prop model of a stylized hammer with a full production pipeline from high-poly sculpting to final implementation. Implemented advanced lighting systems in Unreal Engine 5 to enhance environmental mood and storytelling. Designed and modeled the prop using Maya and ZBrush; produced textures and rendered assets in Substance Painter and Unreal Engine 5 with supporting tools.
Lead Artist at Seneca Graduation Project
December 31, 2023 - March 31, 2024
Led a 4-person development team in creating an interactive diorama using Unreal Engine 5. Managed end-to-end asset pipeline including modeling, texturing, level design, lighting, and rendering. Collaborated across concept art, camera work, and video editing to deliver a cohesive interactive experience.

Education

Ontario College Advanced Diploma (with honors) at George Brown College
September 1, 2020 - April 1, 2023
Ontario College Graduate Certificate (with honors) at Seneca College
September 1, 2023 - April 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Healthcare, Education, Professional Services
    Realistic 18th Century Flintlock Pistol
    Game ready prop rendered in Unreal Engine 5, created using Maya, Zbrush, Substance Painter. 3DProp 3DModeling https://www.twine.net/signin
    Realistic Leather Boots Prop
    Game ready prop rendered in Unreal Engine 5, created using Maya, Zbrush, Substance Painter. 3DProp 3DModeling https://www.twine.net/signin
    Stylized Hammer
    4 week project of game ready prop rendered in Unreal Engine 5, created using Maya, Zbrush, Substance Painter. 3DProp 3DModeling