Skills
See more
Experience Level
Language
Russian
Fluent
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Senior Game Designer at Cybertemple
February 1, 2024 - PresentDarkswitch — PC action game (Steam). Redesigned core and critical gameplay systems for improved player experience. Developed new combat mechanics and interconnected game systems from concept to implementation. Scoped and prioritized features across a multi-phase roadmap. Provided design specifications and guided cross-team implementation of new game elements. Authored and maintained design documentation, specs, and balance spreadsheets. Scripted game elements and prototyped features directly in Unity (C#).
Senior Game Designer at Helio
November 1, 2023 - November 1, 2024Westland Survival & Amikin Village — mobile. Designed and iterated on game mechanics and progression systems. Revamped and polished FTUE flows to improve early retention. Worked directly with game configs, location editor, and behavior scripting. Collaborated with art and engineering to develop and ship new features. Supported LiveOps content planning and execution.
Senior Game Designer at Real Welders
April 1, 2017 - November 1, 2023Sky Haven Tycoon — PC airport management sim (Steam). Created the initial game concept, pitch, and vertical slice. Designed all mechanics and features from scratch: simulation loops, passenger systems, airport building tools. Designed and balanced the full economic model (currencies, pricing, progression curves). Wrote and continuously updated game design documentation throughout the full production cycle. Oversaw end-to-end implementation of new game elements, coordinating with art, engineering, and QA. Configured and scripted gameplay elements in Unity using C# and JSON configs. Iterated on features via player feedback and analytics; contributed to Kickstarter campaign and Steam launch preparations.
Lead Game Designer at Piu-Piu UAB
January 1, 2015 - April 1, 20176 children’s educational apps (mobile, book IP). Designed 6 game products for children based on existing concepts and IP lore. Crafted mechanics appropriate for young audiences; prototyped and iterated based on user testing. Conducted playtesting sessions and incorporated feedback into design improvements.
Senior Game Designer at Krivorukoff LLP
December 1, 2012 - January 1, 2015Designed features for live mobile projects; analyzed metrics and refined systems. Worked on AI behavior design and content scripting (Python, C#, LUA). Led a rapid prototyping cell (designer + artist + programmer) to validate new mechanics. Designed a mobile battler and city-builder from rapid prototype to production.
Game Designer at Fireplay
November 1, 2010 - November 1, 2012Balanced economy and adjusted game systems based on analytics. Developed full game design for a new title from scratch. Created rapid prototypes (Flash / ActionScript). Defined art and UI requirements for outsourced asset production.
Education
Master of Computer Applications (MCA), Network Security at Moscow State Institute of Radio Engineering, Electronics and Automation (Technical University)
January 1, 1999 - January 1, 2005Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
See more
Experience Level
Hire a Game Designer
We have the best game designer experts on Twine. Hire a game designer in Barcelona today.