Game Designer with 15+ years experience.

Evgeniy Gatsalov

Game Designer with 15+ years experience.

Available to hire

Game Designer with 15+ years experience.

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Russian
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Senior Game Designer at Cybertemple
February 1, 2024 - Present
Darkswitch — PC action game (Steam). Redesigned core and critical gameplay systems for improved player experience. Developed new combat mechanics and interconnected game systems from concept to implementation. Scoped and prioritized features across a multi-phase roadmap. Provided design specifications and guided cross-team implementation of new game elements. Authored and maintained design documentation, specs, and balance spreadsheets. Scripted game elements and prototyped features directly in Unity (C#).
Senior Game Designer at Helio
November 1, 2023 - November 1, 2024
Westland Survival & Amikin Village — mobile. Designed and iterated on game mechanics and progression systems. Revamped and polished FTUE flows to improve early retention. Worked directly with game configs, location editor, and behavior scripting. Collaborated with art and engineering to develop and ship new features. Supported LiveOps content planning and execution.
Senior Game Designer at Real Welders
April 1, 2017 - November 1, 2023
Sky Haven Tycoon — PC airport management sim (Steam). Created the initial game concept, pitch, and vertical slice. Designed all mechanics and features from scratch: simulation loops, passenger systems, airport building tools. Designed and balanced the full economic model (currencies, pricing, progression curves). Wrote and continuously updated game design documentation throughout the full production cycle. Oversaw end-to-end implementation of new game elements, coordinating with art, engineering, and QA. Configured and scripted gameplay elements in Unity using C# and JSON configs. Iterated on features via player feedback and analytics; contributed to Kickstarter campaign and Steam launch preparations.
Lead Game Designer at Piu-Piu UAB
January 1, 2015 - April 1, 2017
6 children’s educational apps (mobile, book IP). Designed 6 game products for children based on existing concepts and IP lore. Crafted mechanics appropriate for young audiences; prototyped and iterated based on user testing. Conducted playtesting sessions and incorporated feedback into design improvements.
Senior Game Designer at Krivorukoff LLP
December 1, 2012 - January 1, 2015
Designed features for live mobile projects; analyzed metrics and refined systems. Worked on AI behavior design and content scripting (Python, C#, LUA). Led a rapid prototyping cell (designer + artist + programmer) to validate new mechanics. Designed a mobile battler and city-builder from rapid prototype to production.
Game Designer at Fireplay
November 1, 2010 - November 1, 2012
Balanced economy and adjusted game systems based on analytics. Developed full game design for a new title from scratch. Created rapid prototypes (Flash / ActionScript). Defined art and UI requirements for outsourced asset production.

Education

Master of Computer Applications (MCA), Network Security at Moscow State Institute of Radio Engineering, Electronics and Automation (Technical University)
January 1, 1999 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment