Hi, I’m YAXIN GE, also known as Evan. I’m a Senior Gameplay Engineer with 7 years of experience building large-scale gameplay systems, multiplayer features, and optimizing performance for complex game architectures. I’ve worked extensively with Unreal Engine 4, C++, and Lua, and have hands-on experience on open-world, MMORPG, and turn-based RPG projects.
I love turning creative ideas into robust, scalable systems and collaborating with designers, artists, and engineers to ship high-quality gameplay. At Tencent, I built modular building and automation systems, improved runtime performance, and enabled designers to rapidly iterate content. I’m excited to continue advancing gameplay tech in future projects.
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