YAXIN GE
Hi, I’m YAXIN GE, also known as Evan. I’m a Senior Gameplay Engineer with 7 years of experience building large-scale gameplay systems, multiplayer features, and optimizing performance for complex game architectures.
About
Hi, I’m YAXIN GE, also known as Evan. I’m a Senior Gameplay Engineer with 7 years of experience building large-scale gameplay systems, multiplayer features, and optimizing performance for complex game architectures. I’ve worked extensively with Unreal Engine 4, C++, and Lua, and have hands-on experience on open-world, MMORPG, and turn-based RPG projects.
I love turning creative ideas into robust, scalable systems and collaborating with designers, artists, and engineers to ship high-quality gameplay. At Tencent, I built modular building and automation systems, improved runtime performance, and enabled designers to rapidly iterate content. I’m excited to continue advancing gameplay tech in future projects.
- 7 years' experience
- Joined May 2026
Languages
- ChineseFluent
- EnglishIntermediate
Industry experience
- Gaming
Work experience
Led development of a multiplayer open-world building system enabling collaborative free-form construction, supporting 10,000+ objects per sub-level. Built a modular architecture with 20+ reusable components and 30+ core building pieces, enabling the team to create 500+ in-game structures. Collaborated with engine developers to optimize performance for large-scale scenes, reducing draw calls to a stable runtime range. Optimized memory, CPU performance, and network synchronization for large-scale building scenes, significantly reducing UObject counts and improving data synchronization efficiency. Identified dynamic NavMesh performance bottlenecks, reducing CPU overhead and maintaining stable runtime performance across large player-built environments. Developed a sailing system featuring buoyancy simulation, sail-driven movement, and multiplayer passenger synchronization for open-sea exploration gameplay. Built a scalable pet-driven automation system where players assign pets to productio
Worked on Legend of Xuan Yuan, an MMORPG redeveloped for a WeChat platform using an early-stage in-house WebGL engine and TypeScript. Worked closely with the engine team to identify design gaps, missing features, and workflow issues during production, contributing to iterative improvements of the engine while ensuring game delivery. Developed gameplay systems and new features during the reimplementation process, contributing to both feature expansion and successful cross-platform adaptation.
Co-architected and implemented the core turn-based combat system with the lead engineer, including battle flow, combat logic, and skill framework in Lua, while supporting skill presentation playback in C++. Built a WPF-based visual skill editor for designers, enabling skill configuration, one-click export of Lua skill files, and rapid iteration in a dedicated test scene.
Education
Certifications and awards
Hire YAXIN GE today
Post a job and invite YAXIN, or contact them directly. No hidden commission.




