Hi, I'm Ever Valle. I specialize in 2D and 3D digital animation, with a strong focus on creating high-quality environments and lighting for animation projects. I've worked with tools like Autodesk Maya, ZBrush, and Substance Painter to bring digital art to life. I'm passionate about combining technical skills and creativity to produce visually compelling animations and have experience working on short films and contests. I always enjoy learning new techniques and further developing my skills in animation and lighting.

Ever Valle

Hi, I'm Ever Valle. I specialize in 2D and 3D digital animation, with a strong focus on creating high-quality environments and lighting for animation projects. I've worked with tools like Autodesk Maya, ZBrush, and Substance Painter to bring digital art to life. I'm passionate about combining technical skills and creativity to produce visually compelling animations and have experience working on short films and contests. I always enjoy learning new techniques and further developing my skills in animation and lighting.

Available to hire

Hi, I’m Ever Valle. I specialize in 2D and 3D digital animation, with a strong focus on creating high-quality environments and lighting for animation projects. I’ve worked with tools like Autodesk Maya, ZBrush, and Substance Painter to bring digital art to life.

I’m passionate about combining technical skills and creativity to produce visually compelling animations and have experience working on short films and contests. I always enjoy learning new techniques and further developing my skills in animation and lighting.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Add your work experience history here.

Education

Higher education at Toulouse Lautrec - Lima - Perú
January 1, 2019 - December 31, 2020
Higher education at Británico - Lima - Perú
January 1, 2021 - December 31, 2024

Qualifications

Course Lighting for animation
March 1, 2025 - March 31, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet
    uniE621 This project was a product design practice.
    I created the Heineken bottle in Maya, rendered it using Arnold, and composited the final image in Nuke.
    paper Recent project focused on lighting and compositing.

    The animation was provided by another artist; I was responsible for creating the visual mood, setting up lights, adjusting AOVs, and creating the final comp.
    Software: Maya and Nuke

    paper A traffic light 3D for practicing texturing and rendering with Redshift

    On the first day, I didn’t understand everything, but after a few minutes, I realized that the options are similar to Arnold. Well, this is just practice.