Osvaldo Romero
I’m a Senior 3D Environment Artist with 5+ years of experience creating AAA open-world environments and game-ready assets.
About
I’m a Senior 3D Environment Artist with 5+ years of experience creating AAA open-world environments and game-ready assets. I specialize in high/low poly modeling, PBR material workflows, modular kits, props, and environment details—always keeping quality and production requirements in mind across large-scale teams.
Throughout my career I’ve worked on projects for studios including Electronic Arts (Battlefield 2042), and through partners like Globant and 2K Games. I enjoy collaborating with Art Directors, QA, Level Designers, and Technical Artists, and I focus on practical pipeline work such as shader creation, LODs, collisions, lightmaps, and seamless Unreal Engine integration—plus procedural vegetation and rock/biome asset building using tools like SpeedTree and Houdini.
- 7 years' experience
- Joined October 2026
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
Work experience· 14 roles
Created plants and rocks assets for AAA environments and biomes in Unreal Engine. Modeled using real-world references, generated accurate foliage using SpeedTree, and built PBR materials in Substance Painter/Designer and Photoshop. Implemented assets in-engine with multiple material IDs, custom collisions, and validated animation/asset behavior. Optimized for seamless integration into Unreal Engine biomes and produced modular rock kits for beach biomes including technical setup, specialized materials, and custom collisions designed to work with procedural Houdini tools.
Created AAA environment biome assets in Unreal Engine, including plants, rocks, and modular rock kits. Modeled foliage using SpeedTree from real-world references, authored PBR materials with Substance Painter/Designer, and implemented assets in-engine with multiple material IDs, custom collisions, and animation testing. Optimized assets and ensured seamless integration with procedural Houdini tools and biomes.
Teaching and training related to Unreal Engine/Houdini workflows and environment/prop production. Covers practical environment AAA production topics including modeling, asset setup, and integration concepts.
Education
Certifications and awards· 10
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