OR

Osvaldo Romero

Available to hire

I’m a Senior 3D Environment Artist with 5+ years of experience creating AAA open-world environments and game-ready assets.

About

I’m a Senior 3D Environment Artist with 5+ years of experience creating AAA open-world environments and game-ready assets. I specialize in high/low poly modeling, PBR material workflows, modular kits, props, and environment details—always keeping quality and production requirements in mind across large-scale teams.

Throughout my career I’ve worked on projects for studios including Electronic Arts (Battlefield 2042), and through partners like Globant and 2K Games. I enjoy collaborating with Art Directors, QA, Level Designers, and Technical Artists, and I focus on practical pipeline work such as shader creation, LODs, collisions, lightmaps, and seamless Unreal Engine integration—plus procedural vegetation and rock/biome asset building using tools like SpeedTree and Houdini.

  • 7 years' experience
  • Joined October 2026

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics

Work experience· 14 roles

Senior 3D Artist (Environment / Biomes) · Fracture Labs (Remote to Europe)Jan 2025 – Present · 1 yr 11 mos

Created plants and rocks assets for AAA environments and biomes in Unreal Engine. Modeled using real-world references, generated accurate foliage using SpeedTree, and built PBR materials in Substance Painter/Designer and Photoshop. Implemented assets in-engine with multiple material IDs, custom collisions, and validated animation/asset behavior. Optimized for seamless integration into Unreal Engine biomes and produced modular rock kits for beach biomes including technical setup, specialized materials, and custom collisions designed to work with procedural Houdini tools.

Senior 3D Artist · Fracture LabsJan 2025 – Present · 1 yr 11 mos

Created AAA environment biome assets in Unreal Engine, including plants, rocks, and modular rock kits. Modeled foliage using SpeedTree from real-world references, authored PBR materials with Substance Painter/Designer, and implemented assets in-engine with multiple material IDs, custom collisions, and animation testing. Optimized assets and ensured seamless integration with procedural Houdini tools and biomes.

Senior 3D Artist · E-Houdini AcademyJan 2025 – Present · 1 yr 11 mos

Teaching and training related to Unreal Engine/Houdini workflows and environment/prop production. Covers practical environment AAA production topics including modeling, asset setup, and integration concepts.

Senior 3D Artist · Electronic Arts (Battlefield 2042)Jan 2022 – Jan 2025 · 3 yrs 1 mo
Prop Artist · Electronic Arts (Battlefield 2042) via Globant (Córdoba, Argentina)Jan 2022 – Dec 2022 · 1 yr
Prop Artist (Battlefield 2042) · Electronic Arts (Via Globant)Jan 2022 – Jan 2022 · 1 mo
Environment and Props AAA (Senior In-game Art Assets) · Electronic Arts (Via Globant)Jan 2022 – Jan 2025 · 3 yrs 1 mo
Mid-Level 3D Artist · Globant (Córdoba, Argentina)Jan 2021 – Dec 2022 · 2 yrs

Education

Architecture (Career) · UNC FAUD (University of Architecture, Urbanism and Design)2030 – 2026
Architecture (Career) · UNC FAUD, University of Architecture, Urbanism and Design2030 – 2026

Certifications and awards· 10

3D MAX (Training)2030 – 2026
3D MAX GAMES (Training)2030 – 2026
UNREAL ENGINE - Environment AAA, and Props (Instructor: Alexis Fioretti)2030 – 2026
UNREAL ENGINE - Introduction to Unreal Engine (Instructor: Shaun Ansary)2030 – 2026

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