I'm an illustration artist specializing in animation and concept design. I graduated from Bowie State University in digital art and animation and am passionate about bringing characters to life through meticulous detail and persistence. I create vibrant character designs, atmospheric environments, and expressive digital paintings that tell stories. My work spans from stylized illustrations for animation to realistic figure studies and 3D models. A perfectionist at heart, I believe in refining each piece until it meets the highest standard.

J. Everett Young

I'm an illustration artist specializing in animation and concept design. I graduated from Bowie State University in digital art and animation and am passionate about bringing characters to life through meticulous detail and persistence. I create vibrant character designs, atmospheric environments, and expressive digital paintings that tell stories. My work spans from stylized illustrations for animation to realistic figure studies and 3D models. A perfectionist at heart, I believe in refining each piece until it meets the highest standard.

Available to hire

I’m an illustration artist specializing in animation and concept design.
I graduated from Bowie State University in digital art and animation and am passionate about bringing characters to life through meticulous detail and persistence.

I create vibrant character designs, atmospheric environments, and
expressive digital paintings that tell stories. My work spans from
stylized illustrations for animation to realistic figure studies and 3D
models. A perfectionist at heart, I believe in refining each piece until
it meets the highest standard.

See more

Language

English
Fluent

Work Experience

Animation Director at HBO's Random Acts of Flyness
February 1, 2022 - April 1, 2023
Led remote team of 8 artists creating an animated segment for HBO series; developed character designs, style guides, and a comprehensive pitch deck; collaborated with the show creator and producers; created and animated key character sequences and background elements; delivered a one-minute segment meeting the creator's artistic vision.
Principal 3D Artist / Concept Artist at OVFX Animation Studio
May 2, 2021 - November 5, 2025
Principal 3D artist responsible for all asset creation and environmental design; Lead environmental layout designer, establishing art direction for all scenes; Develop comprehensive asset pipelines from concept to final implementation; Create and maintain material libraries and texturing standards; Collaborate with directors and producers to ensure artistic vision aligns with project goals; Mentor junior artists and provide technical direction for asset creation.
Cultural Artist at Maryland Historical Society
September 1, 2023 - May 1, 2024
Created two commissioned historical paintings celebrating Black history in Maryland; Work exhibited at Bowie State University before permanent installation at Maryland Historical Society; Conducted extensive historical research to ensure cultural and period accuracy; Collaborated with historical society curators to develop authentic narrative elements.
Visual Art Teacher (K-8) at Fillmore Art Center
August 20, 2012 - June 2, 2016
Implemented and developed established curriculum in Visual Arts based on individual students' developmental needs; Integrated Visual Arts with other areas of study as part of arts integration focus; Identified student improvement areas and worked with families and internal resources; Assessed student progress through detailed portfolio reviews and progress tracking.
Terrain Artist at Crooked Road Project
October 1, 2011 - May 20, 2012
Owned full environmental art pipeline from concept to final implementation; Created modular environmental assets with varying levels of detail for performance optimization; Established material libraries and texture standards for the project; Implemented dynamic lighting solutions to enhance environmental storytelling; Collaborated with level design to ensure environments supported gameplay requirements.
Animator / Modeler at U.S. Department of Agriculture
May 31, 2011 - June 29, 2011
Key member of multidisciplinary team creating an animated PSA; Managed all stages of image and animation development; Followed strict technical specifications while meeting critical deadlines.

Education

Bachelor of Science in Visual Communication and Digital Media Arts at Bowie State University
August 20, 2018 - May 26, 2023
3D Animation + Interactive Media Certificate at Boston University Center for Digital Imaging Arts
August 9, 2010 - June 30, 2012
Animation Academy at The Animation Academy, Burbank, CA
January 8, 2007 - September 15, 2009

Qualifications

Bachelor of Science in Visual Communication & Digital Media Arts
January 11, 2030 - May 1, 2023
3D Animation + Interactive Media Certificate
January 11, 2030 - May 1, 2012
Animation Academy
January 8, 2008 - September 15, 2009

Industry Experience

Media & Entertainment, Education, Government
    paper HBO's Random Acts Of Flyness

    Lead remote team of 8 artists in creating animated segment for HBO series.
    Developed character designs, style guides, and comprehensive pitch deck.
    Collaborated directly with show creator and producers through virtual meetings.
    Created and animated key character sequences and background elements.
    Delivered one-minute animated segment meeting creator’s artistic vision.

    paper Cultural Artist ( Fine Arts)

    Created two commissioned historical paintings celebrating black history in Maryland.
    Works exhibited at Bowie State University before permanent installation at Maryland historical societies.
    Conducted extensive historical research to ensure cultural and period accuracy.
    Collaborated with historical society curators to develop authentic narrative elements.

    paper Kulipari ( An Army Of Frogs) Video Game

    Served as principal character and concept artist responsible for all villain and boss creations.
    Created character layout designs while establishing art direction for certain characters.
    Develop comprehensive character pipelines from concept to final implementation.
    Create and maintain material libraries and texturing standard.
    Collaborate with directors and producers to ensure artistic vision aligns with project goals.

    paper Kulipari (An Army Of Frogs) Film

    Served as principal 3D artist responsible for all asset creation and environmental design.
    Created environmental layout designs while establishing art direction for all scenes.
    Develop comprehensive asset pipelines from concept to final implementation.
    Create and maintain material libraries and texturing standard.
    Collaborate with directors and producers to ensure artistic vision aligns with project goals.