I'm a sound designer and composer with 5+ years of experience in video games, film, and multimedia. I create immersive soundscapes and original music tailored to storytelling needs. I specialize in sound effects, original music, and audio post-production, focusing on impactful, immersive sound design. I deliver high-quality mixes and assets for Unity and Unreal Engine workflows, and collaborate remotely with international clients across different time zones.

Facundo Hinojo

5.0 (1 review)

I'm a sound designer and composer with 5+ years of experience in video games, film, and multimedia. I create immersive soundscapes and original music tailored to storytelling needs. I specialize in sound effects, original music, and audio post-production, focusing on impactful, immersive sound design. I deliver high-quality mixes and assets for Unity and Unreal Engine workflows, and collaborate remotely with international clients across different time zones.

Available to hire

I’m a sound designer and composer with 5+ years of experience in video games, film, and multimedia. I create immersive soundscapes and original music tailored to storytelling needs.

I specialize in sound effects, original music, and audio post-production, focusing on impactful, immersive sound design. I deliver high-quality mixes and assets for Unity and Unreal Engine workflows, and collaborate remotely with international clients across different time zones.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Requiem of shadows music composer and sound designer at Za studio’s
January 19, 2026 - Present
Music composer and sound designer of Requiem of shadows a 2D pixel arte game
Loha Adventure at CBA Entertainment
March 13, 2024 - October 23, 2025
I composed the original soundtrack and designed all sound effects for a 2D platformer game starring a cat. The audio direction was crafted to enhance the game’s playful personality, fluid movement, and level progression. The music supports the platforming mechanics with dynamic, engaging themes, while the sound effects provide clear feedback for player actions such as jumping, landing, collecting items, and interacting with the environment. Special attention was given to character-driven sounds to reinforce the cat’s charm and expressiveness. The result is a cohesive and immersive audio experience that strengthens gameplay readability, emotional tone, and overall player engagement.
Loha Space Mission at CBA Entertainment
May 6, 2025 - September 26, 2025
I composed the original soundtrack and designed all sound effects for a retro-style space shooter game starring a cat. The audio direction was inspired by classic arcade shooters, blending energetic chiptune and synth-driven elements with modern production techniques. The music emphasizes fast-paced action, tension, and progression, supporting intense gameplay moments while maintaining a strong retro identity. Sound effects were carefully designed to provide punchy, responsive feedback for weapons, explosions, enemy encounters, and power-ups, enhancing both clarity and impact. The overall audio experience reinforces the game’s nostalgic aesthetic while delivering a polished and immersive soundscape that complements the gameplay and keeps players engaged.

Education

Technical Degree in Sound Engineering at Universidad Nacional de La Plata (School of Audio Technology)
January 11, 2030 - October 15, 2025
Technical Degree in Game Audio and Multimedia at Universidad Nacional de La Plata (School of Audio Technology)
January 11, 2030 - October 15, 2025
Bachelor's Degree in Music Composition at Universidad Nacional de La Plata
January 11, 2030 - October 15, 2025
Bachelor's Degree in Music Composition at Universidad Nacional de La Plata
January 11, 2030 - October 15, 2025
Diploma in Advanced Audio Recording for Visual Media - Sound Design, Foley, Audio Editing, Field Recording, Composition at School of Audio Technology, Universidad Nacional de La Plata
January 11, 2030 - October 15, 2025
Bachelor's Degree in Music Composition at Universidad Nacional de La Plata
January 11, 2030 - October 22, 2025
Technical Degree in Sound Engineering at School of Audio Technology, Universidad Nacional de La Plata
January 11, 2030 - October 22, 2025
Technical Degree in Game-Audio and Multimedia at Universidad Nacional de La Plata / School of Audio Technology
January 11, 2030 - October 22, 2025
Technical Degree in Sound Engineering at Universidad Nacional de La Plata
January 11, 2030 - January 19, 2026
Technical Degree in Game Audio and Multimedia at School of Audio Technology, Universidad Nacional de La Plata
January 11, 2030 - January 19, 2026
Bachelor's Degree in Music Composition at Universidad Nacional de La Plata
January 11, 2030 - January 19, 2026

Qualifications

Diploma in Advanced Audio Recording for Visual Media
January 11, 2030 - October 15, 2025
Bachelor's Degree in Music Composition
January 11, 2030 - October 15, 2025
Diploma in Advanced Audio Recording for Visual Media
January 11, 2030 - October 15, 2025
Diploma in Advanced Audio Recording for Visual Media
January 11, 2030 - January 19, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    uniE608 Sound Design and Foley – Riding a Bike
    In this demo, I created the complete sound design and foley for a person riding a bicycle. Every detail, from the wheels rolling over different surfaces to the clicks of the chain and gear changes, was carefully crafted to enhance the sense of realism and motion. The project combines foley recordings, processed effects, and layered sounds to create an immersive and authentic audio experience.
    uniE608 Cinematic Destruction – Sound Design Contest Entry
    This was my entry for a cinematic sound design challenge. The video features a dramatic sequence of natural and supernatural destruction, including lightning strikes, seismic ruptures, and collapsing terrain. I was responsible for the full sound redesign and final mixing. Objective: To deliver a powerful, immersive soundscape that builds tension and release through detailed audio layers — from distant rumbles and crackling energy to massive impacts and debris. Creative Approach: I used a blend of synthesized textures and organic recordings to capture the raw force of nature and mystical energy. Sub-heavy elements, distorted impacts, reverse risers, and thunderous tails were layered carefully to match the intensity of the visuals without losing clarity. This project allowed me to focus on impact timing, spatial depth, and high-pressure dynamics — all essential skills for cinematic trailers and action sequences.
    uniE608 Cosmic Whale – Experimental Sound Design
    This was a personal project designed to explore the fusion of organic creature sound design with cosmic, ambient textures. The visual features a massive whale gracefully swimming through space — a surreal blend of nature and fantasy. Though this wasn’t a client commission, I treated it as an opportunity to refine my skills in building emotionally driven atmospheres for dreamlike visuals. Objective: To create a vast, immersive soundscape that captures the awe and serenity of a space-faring creature. The sound needed to be soft yet expansive, blending whale-inspired tonalities with celestial ambience. Creative Approach: I combined deep, slowed-down vocal layers to emulate whale calls, subtle reverberated pulses, airy pads, and ambient textures to evoke motion through space. I also used stereo widening and gentle low-end emphasis to give it scale and weight. This project allowed me to push boundaries and craft a sound world that feels both peaceful and otherworldly.
    uniE608 Collapse of the Ember Core
    This sound design project was created for a visual featuring a molten, particle-based sphere that evolves and collapses into a black hole. The client needed an immersive and cinematic sound that could bring weight, texture, and transformation to this abstract yet powerful animation. Objective: The goal was to sonically portray the transformation of this coarse, lava-like mass — composed of glowing red particles — from a static state into a gravitational singularity. The challenge was to capture the gritty, unstable energy of the form without overwhelming the viewer. Challenges & Solutions: The biggest challenge was finding the right balance between granular textures (to evoke the sand-like material) and deep, low-end rumbles that build anticipation. To solve this, I layered multiple custom-designed elements: High-frequency crackling for heat and tension Midrange friction using granular synthesis Deep sub-bass impacts for the collapse moment I also used automated spatial effects to enhance the feeling of implosion and motion. The final result delivers a dynamic, evolving soundscape that adds both realism and drama to the visual.
    uniE608 Epic Transformation – Ice Lion Sound Design
    For this 2D pixel art game project, I created the complete sound design for a character transforming into an ice lion. Every sound, from cracking ice and powerful roars to the frozen environment, was designed to emphasize the character’s strength and majesty. The work combines foley, layered sounds, and synthetic textures, making the transformation feel impactful, epic, and immersive, enhancing the player’s visual experience.
    uniE608 Sound Design for 2D Pixel Art Character
    In this project, I created the complete sound design for a 2D pixel art character, focused on their main weapon: an energy-charged chain. The sounds were carefully crafted to highlight the dynamic motion, the aggressive impact of the attack, and to match the vibrant visual aesthetic of the sprite. Key sound design elements: Energy Chain: A blend of processed metallic textures with synthesis and distortion to represent the chain’s energized whip-like nature. Projectile Movement: Layers of sharp whooshes, compressed air, and filtered noise for a fast, fluid trajectory. Impact: A heavy, crisp hit with sparkling accents to emphasize power and weight. Arcade Aesthetic: The sound design stays faithful to retro and modern pixel-art games, ideal for indie titles, beat 'em ups, or fast-paced action games. Estimated production time: ~4 hours Perfect for developers looking to bring their characters to life with expressive, stylized sound effects tailored to their visuals and gameplay.
    uniE608 2D Pixel Art Game Mockup – Combat Sound Design II
    This sound design was created for a mockup animation in a 2D pixel art game, focused on a combat sequence where the character, after a short charge, leaps into the air and slams their sword into the ground. Purpose The goal was to deliver an intense, clearly readable audio experience that conveys the weight and power of the movement, even at an early animation stage. This allows developers to assess the sense of impact, pacing, and emotional engagement before final visuals are complete. Sound Design Approach I crafted a progressive charge sound to build tension, followed by an airborne whoosh effect, and a deep, resonant impact when the sword meets the ground. The mix blends retro-inspired clarity with modern detail, ensuring the action feels powerful and satisfying. Even as a prototype, the design adds dynamism, force, and a tangible physicality to the sequence’s key moment.
    uniE608 2D Pixel Art Game Mockup – Combat Sound Design
    This sound design was developed as part of a mockup animation for a 2D pixel art game. The goal was to bring dynamic feedback and energy to an early-stage combat sequence, where a character dashes forward and launches a rotating, circular energy attack. Objective: To provide fast, responsive sound cues that enhance player feedback, even in a rough animation stage. This helps developers test gameplay rhythm and emotional impact early in the pipeline. Creative Approach: I designed quick dash sounds, stylized blade-like effects, and a spinning energy sound for the circular attack. The sounds were kept clean and readable, tailored to match the retro aesthetic of pixel visuals while feeling modern and satisfying. Even as a rough draft, the result brings a clear sense of impact and movement to the sequence.
    uniE608 Original Composition & Sound Design for Moloko Drink
    For this Moloko Drink commercial, I composed the original music and created the complete sound design, aiming to capture the brand’s modern energy and youthful spirit. Every sound and rhythm was crafted to match the visual freshness and dynamic flow, blending electronic textures, bright percussion, and precise effects that enhance the brand’s identity. The result is a vibrant piece full of movement that reflects the unique style and attitude of Moloko.
    uniE608 Original Composition and Sound Design for Coca-Cola Spot
    For this project, I composed the original music and created the complete sound design for a Coca-Cola commercial. The goal was to capture the brand’s energy, freshness, and optimism, blending dynamic rhythms, modern textures, and detailed sound effects that match every visual cue. The result is a vibrant piece where music and sound work together to convey a feeling of joy and vitality.
    uniE608 Sound Design for Games
    In this project, I created the complete sound design for several scenes, crafting everything from natural sounds like animals, wind, and rocks to energy and power effects. Every element was designed to blend seamlessly with the visuals and enhance their impact, combining field recordings, foley, and sound synthesis. The goal was to bring the environment to life and maintain a constant sense of motion and realism, using layered sounds to convey both the strength of the action and the atmosphere of the world. sound SoundDesign
    uniE608 Anime Sound Design
    I created the complete sound design for the first battle between Genos and Saitama, recreating every impact, explosion, and movement with custom-made sound effects. My goal was to emphasize the power and speed of both characters using metallic layers, processed hits, and energetic textures, capturing the signature intensity of the anime. The entire process focused on giving weight and dynamism to every moment of the fight. SoundDesign animationSound video