Available to hire
I am a software engineer with experience in backend development, test automation, and CI/CD pipeline engineering across enterprise and mobile systems. I design scalable automation frameworks, build deployment workflows with GitHub Actions, and improve system reliability through data-driven engineering practices.
I have a strong background in Python, C#, Java, and SQL, with experience across full-stack development, mobile applications, and game development. I am comfortable collaborating across production, QA, and infrastructure teams to deliver production-ready software.
Skills
Language
English
Fluent
Work Experience
Software Development Engineer in Test at General Motors
January 1, 2020 - January 1, 2025Built and maintained Selenium (C# and Java) automation frameworks supporting enterprise regression pipelines, achieving ~60% coverage across hundreds of automated tests. Led migration from Selenium to Playwright (Python), developing asynchronous automation frameworks that improve execution speed, stability, and maintainability of test infrastructure. Developed CI/CD automation workflows using GitHub Actions to orchestrate automated test execution and reporting, improving feedback loops for software validation. Supported backend and system validation efforts including integration testing and performance test data preparation for enterprise manufacturing applications.
Flutter Mobile Developer Intern at Townie Cup Mobile App
January 1, 2020 - January 1, 2020Rebuilt a cross-platform mobile application using Flutter and Dart, consolidating separate iOS and Android code bases into a single maintainable architecture. Collaborated with a professor/client to gather requirements, analyze existing application behavior, and define feature scope for a redesigned mobile platform. Implemented PayPal API integration to enable in-app payments, improving transaction functionality and user experience.
Independent Game Development Project at Remote
January 1, 2020 - PresentDesigned and implemented core game play systems for a first-person shooter prototype, including enemy AI combat (melee/ranged), environmental hazards, and game-play feedback systems (damage, healing, UI effects). Built modular inventory and progression systems supporting items, consumables, weapons, and lore documentation, while improving project stability and maintainability through engine bug fixes and Git-based workflow improvements (merge requests, UI issues).
Community Involvement Committee Organizer at Community Involvement Committee
January 1, 2025 - PresentLed canvassing operations for civic engagement campaigns, coordinating volunteer field teams and executing door-to-door outreach initiatives focused on community education and mobilization. Developed and distributed targeted calls-to-action for advocacy initiatives, increasing public participation and engagement across Austin-based campaigns. Mobilized 2,000+ residents through coordinated field outreach efforts, contributing to broader local policy advocacy initiatives in Austin.
Education
Bachelor of Science in Software Engineering at Bowling Green State University
January 1, 2016 - January 1, 2020Qualifications
Industry Experience
Software & Internet, Manufacturing, Gaming, Media & Entertainment
Skills
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