I’m a classically trained guitarist and music theorist with 20+ years of experience in computer-based audio production. I started as a freelance composer and sound designer for linear and interactive media in 2022, while also working full-time in an IT technical role. In 2026, I left IT to focus exclusively on music and sound. My work spans multi-genre composition, trailer and in-game music, and detailed sound design (foley, recording, synthesis, layering, mixing, and mastering). I integrate audio in engines like Unity and Unreal Engine and implement adaptive/reactive audio systems using FMOD and Wwise, including version control and audio middleware workflows. I also contribute to audio integration, middleware and game audio pipelines, and have built a portfolio across PC/console and mobile projects.…

Fabien Calabria

VerifiedPro
5.0 (4 reviews)

I’m a classically trained guitarist and music theorist with 20+ years of experience in computer-based audio production. I started as a freelance composer and sound designer for linear and interactive media in 2022, while also working full-time in an IT technical role. In 2026, I left IT to focus exclusively on music and sound. My work spans multi-genre composition, trailer and in-game music, and detailed sound design (foley, recording, synthesis, layering, mixing, and mastering). I integrate audio in engines like Unity and Unreal Engine and implement adaptive/reactive audio systems using FMOD and Wwise, including version control and audio middleware workflows. I also contribute to audio integration, middleware and game audio pipelines, and have built a portfolio across PC/console and mobile projects.…

Available to hire

I’m a classically trained guitarist and music theorist with 20+ years of experience in computer-based audio production. I started as a freelance composer and sound designer for linear and interactive media in 2022, while also working full-time in an IT technical role. In 2026, I left IT to focus exclusively on music and sound.

My work spans multi-genre composition, trailer and in-game music, and detailed sound design (foley, recording, synthesis, layering, mixing, and mastering). I integrate audio in engines like Unity and Unreal Engine and implement adaptive/reactive audio systems using FMOD and Wwise, including version control and audio middleware workflows. I also contribute to audio integration, middleware and game audio pipelines, and have built a portfolio across PC/console and mobile projects.

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Language

French
Fluent
English
Fluent

Work Experience

Composer / Sound Designer at Wenguo GmbH (Switzerland)
January 1, 2026 - Present
Music composition and sound design for a Chinese-language video game learning RPG. Delivered multi-instrument compositions (guitar, bass, drums, piano, tuned percussion) and trailer music submissions, including work for atrical trailer pitch cues. Experienced across multiple game audio contexts with a focus on polished interactive-ready material.
Composer / Sound Designer at Blockbyte (USA)
January 1, 2025 - Present
Composed music and sound design for a Minecraft extension project, providing track-ready material aligned with the game’s identity.
Composer / Sound Designer at Pupetmaster3dx (USA)
January 1, 2025 - Present
Composed linear sound for cutscenes, supporting narrative pacing through composed transitions and scene-specific audio design.
Sound Designer at Tetrarchy Studios (France)
January 1, 2025 - Present
Sound design and implementation for a future-noir investigation project (UE5/MetaSounds). Delivered audio systems and integration work to enable expressive, engine-native audio behavior.
Composer / Sound Designer at Okan RokuLie (USA)
January 1, 2025 - Present
Game music composition and sound design across multiple Wwise-related workflows. Includes sound design + implementation using Wwise systems to support interactive audio behavior.
Sound Designer at MinaMiNapad (Japan)
January 1, 2025 - December 31, 2025
Action-adventure game sound design for the project. Focused on creating and shaping in-game audio elements to support gameplay pacing and atmosphere.
Composer / Sound Designer at inoutbox (Germany)
January 1, 2025 - January 1, 2026
Sound design and audio implementation for an online co-op video game. Worked on integration using Wwise and Unreal Engine 5 to support adaptive/reactive audio behavior.
Composer / Sound Designer at Deep Matrix (USA)
January 1, 2024 - December 31, 2025
Composed music for VR first-person shooter content. Focused on delivering clear, engaging audio themes suited for immersive gameplay.
Sound Designer at IdeaMachine Studio / Hovr (USA)
January 1, 2023 - December 31, 2023
Sound design for multiple projects including commercials, animations (The Unusual Tale, USTAs series pilot), and a dance video game (Dance Almighty). Covered recording, editing, and sound shaping for promotional and interactive assets.
Composer at Moszen (USA)
January 1, 2023 - December 31, 2023
Music composition for an ambient YouTube channel, producing ambient tracks aligned with a consistent creator channel sound.
Composer / Sound Designer at Pedro Silva (Brazil)
January 1, 2023 - December 31, 2023
Composed and sound-designed point-and-click content set in ancient Greece, supporting UI and scene audio with themed musical and sound elements.
Composer at Ol. Magnet (Jordan)
January 1, 2023 - December 31, 2023
Composed trailer music for a short film, creating mood and pacing through music aligned to trailer presentation.
Composer / Sound Designer at GoPokoyO (USA)
January 1, 2023 - December 31, 2023
Sound design and trailer music for a dungeon crawler project. Delivered music and sound cues for promotional/trailer contexts.
Composer / Sound Designer at FPR 'Ro' (Poland)
January 1, 2023 - December 31, 2024
Game music composition plus sound design and implementation, including work using FMOD and Unity for interactive audio behaviors.
Composer at Keith Chen, Imagespring (USA)
January 1, 2022 - December 31, 2022
Composed music for a short film; achieved a 'Best Music' award at the 'Fantasy / Sci-Fi Film & Screenplay Festival'.
Composer / Sound Designer at Spring Life (USA)
January 1, 2022 - December 31, 2022
Audio dramas production including music and sound design, with voice talent casting and voice-related audio editing/mixing/mastering.
Link'Em - Composer / Sound Designer at AppCabage (USA)
January 1, 2022 - December 31, 2022
Music composition and sound design for a mobile puzzle game, supporting in-game audio identity and interactive-ready structure.
Trailer Composer at Transported Audio
January 1, 2022 - Present
Trailer composer for theatrical pitches; submitted music for trailer pitches and collaborated with audio teams on compositions and soundscapes.
Freelance Sound Designer and Composer at Self-employed
January 1, 2022 - Present
Freelance sound design and composition for linear and interactive media since 2022; responsible for audio direction, recording, synthesis, layering, and processing; integrating audio in Unity and Unreal Engine with Metasound, FMOD and Wwise for adaptive and reactive audio; collaborates with clients and teams with clear communication and constructive feedback.

Education

Add your educational history here.

Qualifications

"Best Sound & Music" award at the "Fantasy/Sci-Fi Film & Screenplay Festival"
June 1, 2022 - June 1, 2022

Industry Experience

Computers & Electronics, Media & Entertainment, Software & Internet, Gaming, Professional Services
    [GAMEJAM][Ludum Dare 52] Bewitched Boomerang (Gameplay music)
    GAMEJAM]Ludum Dare 52] Bewitched Boomerang (Gameplay music)…
    Showreel
    A compilation of clips from various video projects I have worked as a composer and sound designer.…