I am a classically trained guitarist and music theorist with over two decades in computer audio. Since 2022 I have worked as a freelance sound designer and composer for linear and interactive media, while also keeping a day job as an IT technician. I value organized workflows, clear communication, and constructive feedback to help teams ship audio that supports storytelling.
I bring multi-instrumental skills (guitar, bass, drums, piano, melodic percussion), hands-on foley, synthesis, and a focus on adaptive music systems in Unity and Unreal (FMOD/Wwise). I’m equally comfortable sketching ideas in a theatre pit or delivering polished mixes for games and films, always aiming for immersive, emotionally resonant sound.
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