I am a classically trained guitarist and music theorist with over two decades in computer audio. Since 2022 I have worked as a freelance sound designer and composer for linear and interactive media, while also keeping a day job as an IT technician. I value organized workflows, clear communication, and constructive feedback to help teams ship audio that supports storytelling. I bring multi-instrumental skills (guitar, bass, drums, piano, melodic percussion), hands-on foley, synthesis, and a focus on adaptive music systems in Unity and Unreal (FMOD/Wwise). I'm equally comfortable sketching ideas in a theatre pit or delivering polished mixes for games and films, always aiming for immersive, emotionally resonant sound.

Fabien Calabria

PRO
5.0 (4 reviews)

I am a classically trained guitarist and music theorist with over two decades in computer audio. Since 2022 I have worked as a freelance sound designer and composer for linear and interactive media, while also keeping a day job as an IT technician. I value organized workflows, clear communication, and constructive feedback to help teams ship audio that supports storytelling. I bring multi-instrumental skills (guitar, bass, drums, piano, melodic percussion), hands-on foley, synthesis, and a focus on adaptive music systems in Unity and Unreal (FMOD/Wwise). I'm equally comfortable sketching ideas in a theatre pit or delivering polished mixes for games and films, always aiming for immersive, emotionally resonant sound.

Available to hire

I am a classically trained guitarist and music theorist with over two decades in computer audio. Since 2022 I have worked as a freelance sound designer and composer for linear and interactive media, while also keeping a day job as an IT technician. I value organized workflows, clear communication, and constructive feedback to help teams ship audio that supports storytelling.

I bring multi-instrumental skills (guitar, bass, drums, piano, melodic percussion), hands-on foley, synthesis, and a focus on adaptive music systems in Unity and Unreal (FMOD/Wwise). I’m equally comfortable sketching ideas in a theatre pit or delivering polished mixes for games and films, always aiming for immersive, emotionally resonant sound.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

French
Fluent
English
Fluent

Work Experience

Freelance Sound Designer and Composer at Self-employed
January 1, 2022 - Present
Freelance sound design and composition for linear and interactive media since 2022; responsible for audio direction, recording, synthesis, layering, and processing; integrating audio in Unity and Unreal Engine with Metasound, FMOD and Wwise for adaptive and reactive audio; collaborates with clients and teams with clear communication and constructive feedback.
Trailer Composer at Transported Audio
January 1, 2022 - Present
Trailer composer for theatrical pitches; submitted music for trailer pitches and collaborated with audio teams on compositions and soundscapes.

Education

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Qualifications

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Industry Experience

Computers & Electronics, Media & Entertainment, Software & Internet, Gaming, Professional Services
    [GAMEJAM][Ludum Dare 52] Bewitched Boomerang (Gameplay music)
    GAMEJAM]Ludum Dare 52] Bewitched Boomerang (Gameplay music)
    Showreel
    A compilation of clips from various video projects I have worked as a composer and sound designer.