Senior 3D Artist with 10 years of experience shaping visual development and leading teams for games, VR and creative businesses, driving significant growth. Bridging design and production through clear communication with teams and stakeholders, ensuring alignment across creative and business goals. Skilled in art direction, environment and hard surface art. Contributed to projects with Airbus and Quixel Epic Games and shipped multiple VR and mobile titles.

Fahad Khawaja Muhammad

Senior 3D Artist with 10 years of experience shaping visual development and leading teams for games, VR and creative businesses, driving significant growth. Bridging design and production through clear communication with teams and stakeholders, ensuring alignment across creative and business goals. Skilled in art direction, environment and hard surface art. Contributed to projects with Airbus and Quixel Epic Games and shipped multiple VR and mobile titles.

Available to hire

Senior 3D Artist with 10 years of experience shaping visual development and leading teams for games, VR and creative businesses, driving significant growth. Bridging design and production through clear communication with teams and stakeholders, ensuring alignment across creative and business goals. Skilled in art direction, environment and hard surface art. Contributed to projects with Airbus and Quixel Epic Games and shipped multiple VR and mobile titles.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Independent / Freelance
January 1, 2023 - Present
Leading creative direction, world-building and art content for mobile and WebGL-based games set in a sci‑fi universe. Mentored online game art communities, supported aspiring artists with feedback and guidance. Digitally capturing the UK’s war memorials and historic sites for VR museums and games. Providing guidance to VR startups on VR production.
Asset Artist at Quixel Epic Games
February 28, 2021 - September 30, 2025
Used 3D modeling, scan reconstruction, sculpting, UV mapping, PBR texturing, high to low poly baking to develop assets for AAA games and films. Identified and contributed to resolving UV inefficiency during the LOD stage in Houdini, improving asset optimization. Processed photogrammetry scans into optimized assets, tested in Marmoset Toolbag and Unreal Engine. Assisted lead artist with ad hoc tasks while proactively learning new tools and workflows.
3D Artist / Art Director at Airbus | Inflight VR
January 1, 2020 - September 30, 2025
Independently planned, designed and created visuals, including concepts and environment art; managed tasks with the team. Optimized 3D assets, environments and CAD data for real-time VR on Meta Quest, HTC Vive, Samsung Gear VR and Pico XR. Initiated modular environment and lighting workflows in Unity and Unreal Engine. Provided guidance to VR startups on VR production.
Senior Environment Artist at 10Pearls
February 1, 2014 - March 1, 2015
Integrated art content into Unity, including post-processing, materials, baked lighting, custom lightmap parameters and cinematic trailer creation. Designed and created game-ready vehicles, environment art and props while leading a team of 4 artists and 3 developers. Analyzed performance of Android and iOS devices through benchmarking; gained insights into optimization. Researched race track design principles, resulting in engaging gameplay. Defined visuals style, UI, game mechanics and special effects for mobile racing and sci-fi games made with Unity. Collaborated with artists and programmers to achieve coherent art style and effects. Published games: Verdigo Overdrive, Battle of Galaxies, Monster Truck Racing, Glow Hockey, Formula X, Carumba. Delivered assets and mentoring, team collaboration, and grew team size from 3 to 15.

Education

Bachelor of Science – Internet Software Development at Glasgow Caledonian University, Scotland
January 11, 2030 - September 30, 2025
Higher National Diploma – 3D Product Design at City of Glasgow College, Scotland
January 11, 2030 - September 30, 2025
CGMA - Computer Graphics Master Academy at CGMA - Computer Graphics Master Academy, United States
January 11, 2030 - September 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Manufacturing, Transportation & Logistics, Professional Services