Hi, I’m Farid M. Panah, a Senior Character & Creature Rigging Artist based in Tehran, Iran, with 10+ years of production experience across games, feature films, cinematics, animation, and commercials. I specialize in Autodesk Maya character and creature rigging—especially advanced deformation systems, animator-friendly control setups, and performance-focused viewport workflows—so rigs deform beautifully while staying practical for day-to-day animation.
I also build Python-based rigging tools to automate repetitive tasks and improve reliability for production teams working remotely. One of my proud contributions is a proprietary real-time “Fake Muscle System” that delivers realistic muscle deformation and skin sliding without simulation or hidden muscle geometry, making it well-suited for game and animation pipelines where quality and responsiveness both matter.
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