Hi, I’m Farid M. Panah, a Senior Character & Creature Rigging Artist based in Tehran, Iran, with 10+ years of production experience across games, feature films, cinematics, animation, and commercials. I specialize in Autodesk Maya character and creature rigging—especially advanced deformation systems, animator-friendly control setups, and performance-focused viewport workflows—so rigs deform beautifully while staying practical for day-to-day animation. I also build Python-based rigging tools to automate repetitive tasks and improve reliability for production teams working remotely. One of my proud contributions is a proprietary real-time “Fake Muscle System” that delivers realistic muscle deformation and skin sliding without simulation or hidden muscle geometry, making it well-suited for game and animation pipelines where quality and responsiveness both matter.…

Farid M. Panah

Hi, I’m Farid M. Panah, a Senior Character & Creature Rigging Artist based in Tehran, Iran, with 10+ years of production experience across games, feature films, cinematics, animation, and commercials. I specialize in Autodesk Maya character and creature rigging—especially advanced deformation systems, animator-friendly control setups, and performance-focused viewport workflows—so rigs deform beautifully while staying practical for day-to-day animation. I also build Python-based rigging tools to automate repetitive tasks and improve reliability for production teams working remotely. One of my proud contributions is a proprietary real-time “Fake Muscle System” that delivers realistic muscle deformation and skin sliding without simulation or hidden muscle geometry, making it well-suited for game and animation pipelines where quality and responsiveness both matter.…

Available to hire

Hi, I’m Farid M. Panah, a Senior Character & Creature Rigging Artist based in Tehran, Iran, with 10+ years of production experience across games, feature films, cinematics, animation, and commercials. I specialize in Autodesk Maya character and creature rigging—especially advanced deformation systems, animator-friendly control setups, and performance-focused viewport workflows—so rigs deform beautifully while staying practical for day-to-day animation.

I also build Python-based rigging tools to automate repetitive tasks and improve reliability for production teams working remotely. One of my proud contributions is a proprietary real-time “Fake Muscle System” that delivers realistic muscle deformation and skin sliding without simulation or hidden muscle geometry, making it well-suited for game and animation pipelines where quality and responsiveness both matter.

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Language

Kurdish
Fluent
Persian
Fluent
English
Advanced

Work Experience

Senior Rigger at ASOO VFX/Animation
June 30, 2025 - July 21, 2025
My work focuses on delivering anatomically accurate, artist-friendly rigs that enhance performance and streamline animation workflows. Expertise in building complex, deformation-friendly rigs for realistic movement. Provide scalable rigging systems that balance performance and flexibility for animators. Ensure seamless compatibility with studio workflows through collaborative pipeline integration.
Senior Rigger at Alzahra Studio
March 31, 2025 - July 21, 2025
As a rigging artist, one of my responsibilities is to develop a creature character rig for film production, ensuring that it has all the necessary controls and features to bring the character to life on screen. Collaborated closely with modelers, animators, and other team members to ensure proper functionality and art direction for the characters. Delivered high-quality rigging solutions while meeting tight deadlines, effectively communicating with the team to address any technical challenges or constraints.
Senior Rigging Artist at ASOO VFX / Animation
March 1, 2025 - February 1, 2026
Created anatomically informed character and creature rigs for production. Built advanced deformation setups and animator-friendly controls while prioritizing viewport performance. Collaborated remotely with modeling, animation, and production teams to solve technical and deformation challenges.
Senior Rigger at Genius Studio
June 30, 2024 - July 21, 2025
Rigged various 3D characters and 3D creature characters for animation and advertising projects, focusing on optimizing the character rigs for production pipelines. Utilized advanced rigging techniques to create realistic deformations and movements for both human and non-human characters, elevating the overall visual quality of the final products.
Senior Rigger at Polaris game studio
December 31, 2023 - July 21, 2025
Lead and supervise a team of 3D rigging artists to ensure high-quality rigging for characters and assets. Collaborate closely with the animation and modeling departments to establish efficient workflows and meet project deadlines. Develop and implement rigging pipelines, tools, and techniques to enhance productivity and improve overall quality. Oversee the rigging process from initial concept to final execution, ensuring adherence to project requirements and artistic vision. Collaborate with the production team to plan and allocate resources effectively, optimizing project timelines and budgets. Stay updated with industry trends and advancements in rigging techniques, implementing innovative solutions to enhance the quality of rigging work.
Senior Rigging Artist / Rigging Lead at Polaris Game Studio
September 1, 2023 - December 1, 2023
Led and supported rigging work within the production team and helped maintain consistent technical standards. Produced a large volume of game-ready rigs designed to integrate with the studio’s Unreal Engine pipeline. Collaborated with animation and modeling teams to resolve asset, deformation, and implementation requirements.
Senior Rigging Artist at Genius Studio
August 1, 2023 - June 1, 2024
Rigged stylized and realistic characters for animation and commercial production. Optimized rig structures for usability, deformation quality, and efficient production playback.
Senior Rigging Artist at Alzahra Studio
June 1, 2023 - July 1, 2025
Developed production-ready creature and character rigs for film-oriented projects. Designed control systems supporting believable movement and high-quality deformation. Worked across overlapping project schedules in a remote production environment.
Senior Rigger at RSK Entertainment (Permanent Way Entertainment)
December 31, 2022 - July 21, 2025
Rigging 3D assets including characters, creatures, props, and sets. Problem-solving and supporting rigs throughout the production process. Collaborating with animators to design intuitive rig interfaces. Creating scripts for automated rigs. Working closely with modelers and animators to ensure assets are efficiently rigged and capable of full range of motion with fine control and high usability.
Senior Rigging Artist at RSK Entertainment / Permanent Way Entertainment
January 1, 2020 - December 31, 2022
Created production-ready rigs for characters, creatures, props, and other production assets. Developed Python tools to automate repetitive rigging tasks and improve workflow efficiency. Provided technical support throughout production and addressed animation-facing rig issues.
Senior Rigger at Sarve
December 31, 2019 - July 21, 2025
Rigging 3D Character, problem-solving.
3D Rigger at Khane Mostanade Enghelab
December 31, 2018 - July 21, 2025
Rigging 3D Character. Collaborate with 3D modelers to correct topology. Cloth and hair simulation.
Senior Rigging Artist at Sarve
January 1, 2018 - December 31, 2019
Built production-ready character rigs and solved deformation and technical rigging challenges. Worked with artists to improve rig usability and animation quality.
Animation Generalist at Cultural Convention of Kharazmi University
December 31, 2017 - July 21, 2025
A custom project on making visual effects for hair and textile, rigging and animating characters.
3D Rigger at Khane Mostanade
January 1, 2017 - December 31, 2018
Built character rigs and collaborated with modelers on topology suitable for deformation. Supported cloth and hair simulation requirements when needed.
Animation Generalist at Kharazmi University Cultural Convention
January 1, 2016 - December 31, 2017
Worked across character animation, rigging, visual effects, and simulation tasks for media projects.
Animation Instructor at Klick Now
January 1, 2014 - December 31, 2015
Taught animation fundamentals and production workflows. Mentored students in character animation and rigging.
Animation Instructor at Klick Now
December 31, 2013 - July 21, 2025

Education

Add your educational history here.

Qualifications

Industry Experience

Media & Entertainment, Gaming, Software & Internet

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