Hi, I’m Fauzan Travida Shidqin Fahrudin, a Bandung-based 3D artist specializing in mechanical and automotive visualization. I excel in hard-surface and organic modeling, texturing, and material realism, turning design concepts into accurate, photoreal 3D assets and cinematic visualizations. I manage end-to-end asset pipelines from modeling to final renders, using Blender and Substance Painter as my primary tools. I enjoy collaborating with art directors and developers to create compelling visuals for product visualization, AR, and games, while keeping form precision, performance, and storytelling in focus.

Fauzan Travida Shidqin Fahrudin

Hi, I’m Fauzan Travida Shidqin Fahrudin, a Bandung-based 3D artist specializing in mechanical and automotive visualization. I excel in hard-surface and organic modeling, texturing, and material realism, turning design concepts into accurate, photoreal 3D assets and cinematic visualizations. I manage end-to-end asset pipelines from modeling to final renders, using Blender and Substance Painter as my primary tools. I enjoy collaborating with art directors and developers to create compelling visuals for product visualization, AR, and games, while keeping form precision, performance, and storytelling in focus.

Available to hire

Hi, I’m Fauzan Travida Shidqin Fahrudin, a Bandung-based 3D artist specializing in mechanical and automotive visualization. I excel in hard-surface and organic modeling, texturing, and material realism, turning design concepts into accurate, photoreal 3D assets and cinematic visualizations.

I manage end-to-end asset pipelines from modeling to final renders, using Blender and Substance Painter as my primary tools. I enjoy collaborating with art directors and developers to create compelling visuals for product visualization, AR, and games, while keeping form precision, performance, and storytelling in focus.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Erka Futbol
January 1, 2024 - November 21, 2025
Produced product visualization and animation for commercial use. Created realistic material and lighting setups to enhance visual impact. Delivered high-quality renders optimized for marketing and social media.
Junior 3D Artist (Intern) at Oray Studios
January 1, 2025 - January 1, 2025
Developer and optimized in-game 3D assets under production pipeline standards. Collaborated with art directors and programmers to ensure consistency in game visuals. Gained hands-on experience in real-time rendering and game asset workflow.
AR 3D Asset Creation at Ririwa Runtah
January 1, 2024 - January 1, 2024
Provided 3D assets of local mythical creatures for an AR educational project in collaboration with academic mentors. Focused on integration quality, visual accuracy, and performance optimization for AR use.
Freelance 3D Artist at Erka Futbol
December 31, 2024 - December 31, 2024
Produced product visualization and animation for commercial use. Created realistic material and lighting setups to enhance visual impact. Delivered high-quality renders optimized for marketing and social media.
Special Award Recipient at 3DModels.org
January 1, 2025 - January 1, 2025
Awarded by Nevercenter Team for “The 24-Hour Hunt”, 3D scene submission recognized for excellence in visual appeal, composition, and storytelling.

Education

Bachelor’s Degree in Visual Communication Design at Institut Teknologi Nasional Bandung
January 11, 2030 - October 1, 2025

Qualifications

Special Award Recipient – 3DModels.org OneCarChallenge 2025
August 1, 2025 - October 18, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Manufacturing
    uniE621 King of the Desert, Reborn | Full CGI
    A cinematic outdoor keyframe featuring a reinterpreted Mitsubishi Pajero Evolution. The intent was to visualize an off-road performance scenario with emphasis on terrain response, dust interaction, and an assertive rally-inspired stance. The build includes custom bodywork, revised proportions, and materials tuned for harsh environments. Lighting, atmosphere, and terrain were developed to support a clear silhouette and convey motion within a static frame. The overall direction focuses on off-road energy, strong visual readability, and realistic environmental behavior suitable for automotive marketing or cinematic applications. automotivecgi offroad 3d cgirender lookdev blender3d vehiclevisualization More at: https://www.behance.net/gallery/238392443/King-of-the-Desert-Reborn-Full-CGI
    uniE621 ERKA FUTBOL: UNO | Product Visualization & Animation
    This project showcases a complete product visualization and animation package for ERKA FUTBOL’s UNO goalkeeper gloves. The objective was to translate the product’s performance, materials, and design language into visually accurate CGI assets suitable for marketing, social media, and promotional use. The workflow included high-fidelity 3D modeling, lookdev, texture recreation, and lighting tailored to emphasize grip texture, material contrast, and brand colors. Animation was developed to highlight form, ergonomics, and key product details with a clean, commercial-grade presentation. Deliverables include static renders, detail close-ups, and a short product animation designed to support brand storytelling and improve visual clarity for potential customers. 3d productvisualization animation cg rendering blender3d substancepainter productdesign sportdesign goalkeepergloves branding More at: https://www.behance.net/gallery/205529685/ERKA-FUTBOL-UNO-Product-Animation
    uniE621 The 24-Hour Hunt | 3DModels.org 's OneCarChallenge
    Created for 3DModels.org’s OneCarChallenge, this project centers on a provided hero asset: the Hino Contessa 900 Sprint concept (1961). The brief offered full creative freedom with one strict boundary—no AI-generated elements. All visuals, assets, lighting, and composition were executed through a traditional CGI pipeline. The objective was to build a high-pressure motorsport pit-lane narrative that could function as a cinematic keyframe set or a marketing-grade visual. Environment layout, asset integration, look-development, lighting design, shot construction, and final rendering was all done from scratch. Emphasis was placed on realism under stress—compressed space, multi-character action, and the visual grit typical of endurance racing. This piece demonstrates end-to-end control of an automotive CGI workflow, ability to develop compelling storytelling around a single hero car, and capability to deliver production-ready imagery without reliance on generative shortcuts. automotivecgi 3d rendering lookdev blender3d substancepainter cgcinematic environmentdesign motorsport lightingdesign More at: https://www.behance.net/gallery/238390893/The-24-Hour-Hunt-3D-Models-One-Car-Challenge

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