Hi, I'm Faye Tyson, a production leader and producer with a track record across publishing and development in the games industry. I started in QA and have spent time in many parts of the industry, always focusing on production as a support role to maximize the time and talents of all other departments. I aim to keep projects on a clear path and empower teams to do their best work.\n\nI build strong cross‑discipline relationships, translate creative visions into milestone plans, and coordinate with publishers and partners to deliver polished releases on schedule. I'm excited to bring my experience leading multi‑disciplined teams, optimizing asset pipelines, and guiding production through complex lifecycle processes to my next project.

Faye Tyson

Hi, I'm Faye Tyson, a production leader and producer with a track record across publishing and development in the games industry. I started in QA and have spent time in many parts of the industry, always focusing on production as a support role to maximize the time and talents of all other departments. I aim to keep projects on a clear path and empower teams to do their best work.\n\nI build strong cross‑discipline relationships, translate creative visions into milestone plans, and coordinate with publishers and partners to deliver polished releases on schedule. I'm excited to bring my experience leading multi‑disciplined teams, optimizing asset pipelines, and guiding production through complex lifecycle processes to my next project.

Available to hire

Hi, I’m Faye Tyson, a production leader and producer with a track record across publishing and development in the games industry. I started in QA and have spent time in many parts of the industry, always focusing on production as a support role to maximize the time and talents of all other departments. I aim to keep projects on a clear path and empower teams to do their best work.\n\nI build strong cross‑discipline relationships, translate creative visions into milestone plans, and coordinate with publishers and partners to deliver polished releases on schedule. I’m excited to bring my experience leading multi‑disciplined teams, optimizing asset pipelines, and guiding production through complex lifecycle processes to my next project.

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Language

English
Fluent

Work Experience

Lead Producer (Acting EP) at Echtra Games
June 1, 2025 - June 1, 2025
Organized the team to execute the Creative Director’s vision, interfaced with our publisher to maintain a predefined project lifecycle, and ensured compliance with our licensed IP. Oversaw a team including three producers, an outsource manager, and QA.
Sr Producer/Sr Producer II at Echtra Games
October 1, 2022 - October 1, 2022
Oversaw the final update of Torchlight III and handoff of that property to the publisher. Transitioned the team to a new project while transforming the production department.
Producer at Echtra Games
July 1, 2021 - July 1, 2021
Supported leadership in planning milestones, prepared builds for release, and long term project planning. Managed art asset pipeline including hiring and interfacing with outsource studios. Solved cross discipline problems. Administration and automation of Jira to meet changing needs.
Associate Producer at Perfect World Entertainment
November 1, 2018 - November 1, 2018
Coordinated between teams at Perfect World and with internal and external developers. Worked on site with developers to build trusting and productive relationships between companies. Carried small and large projects through their life cycles. Assisted developers with tasks of all scales. Represent publisher interests with partners.
Publishing Coordinator at Perfect World Entertainment
March 1, 2016 - March 1, 2016
Point of contact for all departments, international offices, and partner companies to ensure smooth release of games and software products. Oversee publisher side QA process. Manage Xbox certification process. Carry initiatives from beginning stages to release and beyond.
Quality Assurance Lead at Perfect World Entertainment
June 1, 2015 - June 1, 2015
Free to play MMO console port: Built and led a team of twelve testers doing compliance and functionality testing for a published MMORPG being ported to the Xbox One. Coordinated with multiple offices to make use of team and individual expertise.
Quality Assurance Assistant-Lead at Perfect World Entertainment
April 1, 2014 - April 1, 2014
Free to play MMO games: Communicated with Chinese development team regarding bugs and localization. Trained new testers and managed team efficiency and time usage. Assisted with weekly server maintenance and updates.
Quality Assurance Assistant Lead at Perfect World Entertainment
April 1, 2014 - April 1, 2014
Free to play MMO games: Communicated with Chinese development team regarding bugs and localization. Trained new testers and managed team efficiency and time usage. Assisted with weekly server maintenance and updates.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet