I am Felipe Kranz, a Brazilian designer and concept artist focused on creating innovative designs and sustainable attitudes that move me forward in my career. The Nordic reputation for design and sustainability inspired me to pursue a radical life change and study Design + Change at Linnaeus University in Sweden, where I aim to develop as a designer at the cutting edge of sustainability. Prior to Linnaeus, I attended Vancouver Film School and, driven by self-directed learning, grew as a Concept Artist and Illustrator with a passion for character and world design, scenario design, prop design, sequential art, pixel art, storyboarding, 3D modeling, and coding. I seek opportunities to craft designs for games and other media that tell compelling stories and spark imagination.

Felipe Kranz de Araujo Corrêa

I am Felipe Kranz, a Brazilian designer and concept artist focused on creating innovative designs and sustainable attitudes that move me forward in my career. The Nordic reputation for design and sustainability inspired me to pursue a radical life change and study Design + Change at Linnaeus University in Sweden, where I aim to develop as a designer at the cutting edge of sustainability. Prior to Linnaeus, I attended Vancouver Film School and, driven by self-directed learning, grew as a Concept Artist and Illustrator with a passion for character and world design, scenario design, prop design, sequential art, pixel art, storyboarding, 3D modeling, and coding. I seek opportunities to craft designs for games and other media that tell compelling stories and spark imagination.

Available to hire

I am Felipe Kranz, a Brazilian designer and concept artist focused on creating innovative designs and sustainable attitudes that move me forward in my career. The Nordic reputation for design and sustainability inspired me to pursue a radical life change and study Design + Change at Linnaeus University in Sweden, where I aim to develop as a designer at the cutting edge of sustainability.

Prior to Linnaeus, I attended Vancouver Film School and, driven by self-directed learning, grew as a Concept Artist and Illustrator with a passion for character and world design, scenario design, prop design, sequential art, pixel art, storyboarding, 3D modeling, and coding. I seek opportunities to craft designs for games and other media that tell compelling stories and spark imagination.

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Language

English
Fluent
Portuguese
Fluent

Work Experience

Concept Artist at Eternal Creations
April 1, 2025 - Present
Self-governing professional contract as Concept Artist creating immersive Minecraft experiences; responsible for character and world design, environment concepts, and visual storytelling for Minecraft projects; based in Kiel, Germany.
Concept Artist at Eternal Creations – Designing Immersive Minecraft Experiences
April 1, 2025 - Present
Designing immersive Minecraft experiences for clients, creating concepts for characters, environments, and gameplay visuals; collaborating with clients to translate ideas into visually compelling concepts.
Concept Artist at Kubo Studio – Minecraft Experiences
May 1, 2025 - Present
Developed concept art for Minecraft experiences, including scenarios, characters and aesthetics.

Education

Higher Education Degree in Design + Change at Linnaeus University, Växjö, Sweden
August 1, 2022 - June 1, 2025
Animation Concept Art at Vancouver Film School
January 1, 2020 - January 1, 2021
Higher Education Degree in Design + Change at Linnaeus University
August 1, 2022 - December 31, 2025
Animation Concept Art (course) at Vancouver Film School
January 1, 2020 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet