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Felipe Ferreira

Available to hire

I’m Felipe Ferreira, a 3D Artist and generalist with 15+ years of experience creating high-quality characters, props, and environments for games, animation, and real-time production.

About

I’m Felipe Ferreira, a 3D Artist and generalist with 15+ years of experience creating high-quality characters, props, and environments for games, animation, and real-time production. I love working end-to-end—from modeling, sculpting, UVs, and PBR texturing to rigging, skinning, animation, and bringing assets into Unity and Unreal Engine. Across mobile and VR-focused projects, I’ve focused on visual quality while keeping performance in mind.

In my current role leading 3D production, I coordinate art and technical quality, review assets and workflows, and support teams with practical training and troubleshooting from asset creation through implementation. I’ve also contributed as a lead and generalist across multiple shipped projects, and I enjoy collaborating closely with multidisciplinary teams to deliver reliable results under production priorities.

  • 15 years' experience
  • Joined September 2026

Languages

  • PortugueseAdvanced
  • EnglishIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Education

Work experience· 12 roles

Head of 3D · Mega Cat StudiosJun 2025 – Present · 1 yr 6 mos

Led multidisciplinary 3D production spanning characters, environments, technical art, animation, texturing, rendering, and implementation. Coordinated art production and pipeline reviews for Backyard Baseball, aligning visual and technical quality across teams. Provided technical training, reviewed assets and workflows, and helped resolve production challenges from creation through engine integration. Partnered with project and company leadership to match execution with client requirements and production priorities.

3D Generalist · Dungeons of EternityJan 2022 – May 2024 · 2 yrs 5 mos

Modeled characters, props, and environments; created UVs, textures, rigs, skinning, and animations; integrated assets into Unity. Optimized meshes, reviewed team assets for visual consistency, and coordinated workloads to improve production workflows.

Lead 3D Artist · Sea Ape EntertainmentJun 2020 – Present · 6 yrs 6 mos

Created high- and low-poly assets, UVs, textures, and PBR materials, then integrated them into Unity and Unreal Engine. Built and adapted character rigs, performed skinning, and optimized assets using LOD creation and mesh refinement. Reviewed assets against visual and performance requirements and supported production through technical problem-solving and iteration.

3D Generalist · Uli o MarinheiroJan 2020 – Jan 2022 · 2 yrs 1 mo
3D Artist · Sea Ape EntertainmentJun 2018 – Jun 2020 · 2 yrs 1 mo
3D Modeling and Animation Instructor · SENAI SCApr 2018 – Sep 2023 · 5 yrs 6 mos
3D Generalist · O Índio e a ÁrvoreJan 2018 – Jan 2021 · 3 yrs 1 mo
Designer · Peixe UrbanoJan 2018 – Jun 2018 · 6 mos

Education

Game Design and Digital Entertainment · Universidade do Vale do Itajaí (UNIVALI)2017 – 2021
Graphic Design Technology · UNIVALI2010 – 2013
Game Design and Digital Entertainment (Graphic Design Technology) · Universidade do Vale do Itajaí (UNIVALI)2017 – 2021

Certifications and awards

Graphic Design Technology2010 – 2013

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