Hi! I am Felipe, a Madrid-based Game Designer. I've been in love with video games since I was a child, and I have been playing ever since. I started designing games when I was in the 5th grade, learning coding languages and development tools like Unity and Unreal. I am very interested in every part of the process of making a game, especially in the technical and level design departments. I have been playing guitar all my life and producing music for a large part of it, too. I am very hardworking and will do anything for a goal. If you want to know more about me, check out this website and my social media!

Felipe Hernandez

Hi! I am Felipe, a Madrid-based Game Designer. I've been in love with video games since I was a child, and I have been playing ever since. I started designing games when I was in the 5th grade, learning coding languages and development tools like Unity and Unreal. I am very interested in every part of the process of making a game, especially in the technical and level design departments. I have been playing guitar all my life and producing music for a large part of it, too. I am very hardworking and will do anything for a goal. If you want to know more about me, check out this website and my social media!

Available to hire

Hi! I am Felipe, a Madrid-based Game Designer. I’ve been in love with video games since I was a child, and I have been playing ever since. I started designing games when I was in the 5th grade, learning coding languages and development tools like Unity and Unreal. I am very interested in every part of the process of making a game, especially in the technical and level design departments. I have been playing guitar all my life and producing music for a large part of it, too. I am very hardworking and will do anything for a goal. If you want to know more about me, check out this website and my social media!

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Language

Spanish; Castilian
Fluent
English
Fluent
Italian
Beginner

Work Experience

Junior Game Designer at EF GAMES - Krafton Madrid
January 1, 2025 - Present
Conceived and designed 10 vehicles with unique and balanced movement, weapons, and abilities for the hero-shooter Rivals Hover League. Created 5 immersive arenas for Rivals Hover League, focusing on keeping a fair and fun competitive environment. Conducted detailed and effective design and QA documentation to incentivize smooth and productive communication between departments. Formed part of a highly skilled team, publishing Rivals Hover League in collaboration with Krafton, reaching over 3 thousand concurrent users.
Game Designer at Team Chili Games
August 1, 2023 - December 1, 2024
Designed the world of Lumina with a focus on player feel and narrative cohesion; created level design knowledge to craft an appealing atmosphere and gameplay that kept players engaged. Created 10 levels for both Oink Splash Party and Micro Trip, blending platforming, combat, multiplayer interaction, and cross-platform play. Conceptualized and delineated the combat system of Lumina and Oink, ensuring satisfying battles and interesting enemy design. Joined forces with a 10-person development team to successfully deliver published products that have amassed over 1,000 wish lists.
Junior Technical Designer at DIVERTIFICA
August 1, 2022 - August 1, 2023
Collaborated with Madrid’s Town Hall and Madrid In Game to launch a serious game aimed at company recruiters. Designed and developed a personality test system based on the DISC model, accurately calculating the user’s profile. Programmed the dialogue and choice system, ensuring smooth interactions and choices for users. Conceptualized and implemented a list of over 25 engaging mini-games, elevating the user experience.

Education

Degree in Game Design at UTAD (University of Technology and Digital Arts)
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming