3D Character Artist with 5+ years of experience creating game-ready characters, props, and real-time assets for Unity and Unreal Engine. Experienced in medical VR, stylized mobile/PC games, and international freelance production—combining sculpting, PBR and hand-painted texturing, shader development, optimization, and close collaboration with developers throughout production.
Skilled in end-to-end asset pipelines including high-to-low poly workflows, retopology, UV mapping, baking, LODs, and integration into real-time engines. Comfortable iterating with medical specialists and engineering teams to translate technical and anatomical feedback into production-ready assets.
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