Software Engineer and Lead Tech Artist in Games, Tech and Fashion

Alejandro Rodriguez

Software Engineer and Lead Tech Artist in Games, Tech and Fashion

Available to hire

Software Engineer and Lead Tech Artist in Games, Tech and Fashion

Work Experience

Software Engineer III at Nike
January 1, 2022 - Present
Creating project templates of Immersive Experiences designed for product buy-in. Pioneering digital content pipeline development for cross-platform collaboration. Developing end-to-end business solutions focused on automation tools and data-driven assets. Promoting internal tools and experience development to cut external spending by $300k per quarter. Trained teams on emerging technology and unique platforms.
Lead Technical Artist at VI-Grade
January 1, 2018 - January 1, 2022
Front-end development of autonomous vehicle safety software. Aided in synthetic data development of real-world traffic and environments. Managed a 3D content team for regular integration of animated real-time assets. Designed a customization system for all our digital assets in Unreal Engine. Clients: Honda, Ford, Goodyear, Ferrari, etc.
Technical Artist at NHN Global
January 1, 2017 - January 1, 2018
Mobile game development targeting multiple platforms. Performance testing, optimization, feature development and documentation. Introducing new tools and practices to advance our animation system in Unity. Expediting development efforts from releasing once every quarter to 3-4 releases per quarter.
Associate Technical Artist at Blind Squirrel Games
January 1, 2016 - January 1, 2017
Research and development on DCC tools. Automation scripting for assets coming from external partners. Asset integration for proprietary engines coming from our multiple game development partners. Digital content development and correction from multiple clients. Games: God of War, Mafia 3, WWE 2k18.
Tutor and Mentor at The Art Institute
January 1, 2015 - January 1, 2016
Provided tutorials for Game Art and Visual Game Programming. Participated in tutor training and development sessions. Led workshops to assist students through the development pipeline.

Education

Bachelor’s degree in Computer Science at The Art Institute
January 1, 2016 - January 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Transportation & Logistics