I'm an Environment Artist focused on creating high-quality, realistic and stylized 3D environments. I build believable worlds, tell stories through environment details, and balance asset quality with performance to meet tight deadlines. I thrive in collaborative settings and enjoy solving creative challenges with diverse teams. Over the past three years I've contributed to projects with Lucasfilm Star Wars and other studios, including Arcane Arena: Tower Defense TD. I enjoy mentoring others, leading by example, and continuously refining techniques in sculpting, texturing, UVing, and rendering to deliver compelling assets.

Ferlay Quentin

I'm an Environment Artist focused on creating high-quality, realistic and stylized 3D environments. I build believable worlds, tell stories through environment details, and balance asset quality with performance to meet tight deadlines. I thrive in collaborative settings and enjoy solving creative challenges with diverse teams. Over the past three years I've contributed to projects with Lucasfilm Star Wars and other studios, including Arcane Arena: Tower Defense TD. I enjoy mentoring others, leading by example, and continuously refining techniques in sculpting, texturing, UVing, and rendering to deliver compelling assets.

Available to hire

I’m an Environment Artist focused on creating high-quality, realistic and stylized 3D environments. I build believable worlds, tell stories through environment details, and balance asset quality with performance to meet tight deadlines. I thrive in collaborative settings and enjoy solving creative challenges with diverse teams.

Over the past three years I’ve contributed to projects with Lucasfilm Star Wars and other studios, including Arcane Arena: Tower Defense TD. I enjoy mentoring others, leading by example, and continuously refining techniques in sculpting, texturing, UVing, and rendering to deliver compelling assets.

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Language

English
Fluent

Work Experience

Environment Artist at Unannounced Sci‑Fi Open World Game (Star Wars project) – Lucasfilm
August 1, 2024 - Present
Created mid-poly, stylized 3D hero and environment assets for an unannounced Sci‑Fi open-world title. Contributed to world-building and storytelling through varied environments, optimized asset performance, sculpting, texturing, UV mapping, and rendering. Collaborated with cross-disciplinary teams and delivered assets under tight deadlines.
Asset Artist at Arcane Arena: Tower Defense TD (Pantheon) – Project
September 1, 2024 - Present
Shipped stylized 3D hero assets for Arcane Arena: Tower Defense TD, including sculpting, texturing, UV mapping, shaders, and asset integration. Collaborated with art direction on visual style and asset pipelines, and supported on-site training and mentoring for peers.

Education

Add your educational history here.

Qualifications

Industry Experience

Gaming, Media & Entertainment

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