Videogame and Interactive Applications Engineer with 5.5 years of experience as a Unity and Unreal Engine developer, specializing in gameplay programming, system architecture, level design, mobile optimization, UI implementation, sound integration, and platform porting. Experienced in delivering desktop and mobile projects using Unity, C#, Git, Android, and iOS workflows, with additional experience in Unreal Engine and Blueprints. I have worked closely with multidisciplinary teams and have occasionally led development efforts, focusing on scalable systems, high-quality execution, and meeting client expectations under tight deadlines.

Fernando Cossio

Videogame and Interactive Applications Engineer with 5.5 years of experience as a Unity and Unreal Engine developer, specializing in gameplay programming, system architecture, level design, mobile optimization, UI implementation, sound integration, and platform porting. Experienced in delivering desktop and mobile projects using Unity, C#, Git, Android, and iOS workflows, with additional experience in Unreal Engine and Blueprints. I have worked closely with multidisciplinary teams and have occasionally led development efforts, focusing on scalable systems, high-quality execution, and meeting client expectations under tight deadlines.

Available to hire

Videogame and Interactive Applications Engineer with 5.5 years of experience as a Unity and Unreal Engine developer, specializing in gameplay programming, system architecture, level design, mobile optimization, UI implementation, sound integration, and platform porting.

Experienced in delivering desktop and mobile projects using Unity, C#, Git, Android, and iOS workflows, with additional experience in Unreal Engine and Blueprints. I have worked closely with multidisciplinary teams and have occasionally led development efforts, focusing on scalable systems, high-quality execution, and meeting client expectations under tight deadlines.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Unity and Unreal Developer at Blue Gravity Studios
June 1, 2024 - Present
Optimized and implemented 3D game levels for a mobile live-service title; ported a PC title to mobile and implemented user account management; developed multiple backend and gameplay systems for a WebGL live service; designed cross-platform architecture for a casino-style game; integrated Unreal Engine with MQTT for a physical interactive escape room; optimized lighting and post-processing pipelines for improved rendering; implemented camera sequences; developed a native Windows .NET desktop overlay game; built internal tools to double daily output of game-ready assets and balance workflows across the development team.
Unity Developer at Cadáver Exquisito Freelance
January 1, 2022 - January 1, 2024
Developed a website integrated with Google Maps for the local government using KML; developed two hyper casual mobile games using Firebase for user data collection and management.
Unity Developer at Big Monster
March 1, 2024 - April 1, 2024
Developed a complete mini game for integration into a serious game focused on teaching children about saving money.
Volunteer / Internship at CICES Social Service Mérida
March 1, 2023 - September 1, 2023
Developed a serious game to promote recycling among youth with official government support.
Freelance Game Developer at Solid NYC
January 1, 2021 - December 31, 2021
Developed gameplay, customization, and level systems for the Decentraland metaverse; managed backend systems for NFTs with direct integration into the metaverse.
Intern at Studio Bando Inc
January 1, 2021 - December 31, 2021
Updated a legacy mobile project to more recent versions of Unity.

Education

Computer Engineering at Instituto Tecnológico Autónomo de México (ITAM)
January 1, 2016 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment