Fernando Cossio

Available to hire

Hi, I'm Fernando. I'm a game developer and interactive application engineer specializing in game architecture and scalable gameplay systems.

About

Hi, I’m Fernando. I’m a game developer and interactive application engineer specializing in game architecture and scalable gameplay systems. I enjoy building cross-platform experiences with Unity and Unreal, focusing on performance, robust systems, and tooling.

I’ve shipped mobile and desktop games, integrated live-service backends, and designed artful 3D pipelines using Blender and Unreal. I love collaborating with cross-functional teams to turn ideas into polished, launch-ready experiences.

  • Joined June 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Projects · 1

Work experience· 10 roles

Full-time Unity and Unreal Developer · Blue Gravity StudiosJun 2024 – Present · 2 yrs 6 mos

Optimized and implemented 3D game levels for a mobile live-service game; ported a PC title to mobile and implemented user account management; developed backend and gameplay systems for a WebGL live service; designed architecture and complex systems for a cross-platform casino-style game; integrated Unreal Engine with MQTT for a physical interactive escape room; optimized lighting and post-processing pipelines for improved rendering performance; implemented camera sequences; developed a desktop overlay game; built internal tools to double daily output for game-ready assets and balancing workflows across the development team.

Unity and Unreal Developer · Blue Gravity StudiosJun 2024 – Present · 2 yrs 6 mos

Optimized and implemented 3D game levels for a mobile live-service title; ported a PC title to mobile and implemented user account management; developed multiple backend and gameplay systems for a WebGL live service; designed cross-platform architecture for a casino-style game; integrated Unreal Engine with MQTT for a physical interactive escape room; optimized lighting and post-processing pipelines for improved rendering; implemented camera sequences; developed a native Windows .NET desktop overlay game; built internal tools to double daily output of game-ready assets and balance workflows across the development team.

Intern · Big MonsterMar 2024 – Apr 2024 · 2 mos

Developed a complete mini game for integration into a serious game focused on teaching children about saving money.

Unity Developer · Big MonsterMar 2024 – Apr 2024 · 2 mos
Intern · CICES ES Social ServiceMar 2023 – Sep 2023 · 7 mos
Volunteer / Internship · CICES Social Service MéridaMar 2023 – Sep 2023 · 7 mos
Unity Developer (Freelance) · Cadáver ExquisitoJan 2022 – Jan 2024 · 2 yrs 1 mo
Unity Developer · Cadáver Exquisito FreelanceJan 2022 – Jan 2024 · 2 yrs 1 mo

Education

Computer Engineering · Instituto Tecnológico Autónomo de México (ITAM)2016 – 2018
Bachelor's degree in Interactive Software and Video Games Engineering · America University2020 – 2024
Bachelor's degree in Computer Engineering · Instituto Tecnológico Autónomo de México (ITAM)2016 – 2018

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