Marcel Štrbák
I am a 3D Generalist and Unreal Engine Artist with experience across virtual production, CGI, game art, broadcast graphics, and post-production.
About
I am a 3D Generalist and Unreal Engine Artist with experience across virtual production, CGI, game art, broadcast graphics, and post-production. I currently work with 3D assets, props, environments, modeling, texturing, lighting, and real-time workflows for high-end film and television projects, including Universal productions. I enjoy combining creative thinking with technical precision to create polished and engaging visual content.
- 8 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 4 roles
Worked on high-end film and television productions, including Universal projects, as part of a virtual production and CGI team. Created 3D assets, props, and environments for real-time workflows; integrated CGI elements into virtual production pipelines; built, textured, lit, and optimized scenes in Unreal Engine; and collaborated with VFX supervisors, technical directors, and on-set production teams.
Contributed to mobile game development across multiple projects, creating assets from concept through store-ready delivery. Designed 2D and 3D characters, props, and environments; created UI and UX layouts, loading screens, and in-game GUI elements; developed marketing visuals for the App Store and Google Play; and delivered animations and integrated assets using Unity.
Worked as part of the broadcast design team responsible for daily visual and motion graphics content. Created VFX and layered compositions using After Effects, edited trailers and television shows using the Quantel post-production suite, customized text layouts and graphic templates, and supported fast-paced news graphics production.
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