I’m a multidisciplinary 2D artist and concept designer with a strong foundation in storytelling, visual development, and character-driven art. With years of professional experience across games (mobile to AA) and entertainment, I bring both technical flexibility and a strong collaborative spirit to every project.
My work spans concept art, illustration, and design, with a portfolio that reflects a broad range of themes - often grounded in strong worldbuilding and rich aesthetics. I’m equally comfortable developing key visuals for in-game content or designing marketing pieces that make a statement. I’ve also worked as a commercial actor (Vodafone, Betclic, amongst others), which adds an intuitive understanding of visual language, expression, and emotional resonance to my artistic process.
I’m passionate about historical reenactment and European shamanic folklore, which frequently inform my visual ideas and help me bring unique, authentic details into my art. I pride myself on being a reliable, adaptable creative who’s worked closely with diverse departments - from game designers to UI/UX teams - always striving to deliver thoughtful, polished visual solutions.
If you’re looking for someone who can dive into your world, understand the tone, and craft visuals that elevate your project, let’s talk.
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