I’m Filippo Ferrarini, a 3D character artist and rigger with 6 years of experience specializing in hard-surface and organic modeling for video games. I work end-to-end on character, prop, and environment assets—from low to high poly modeling and advanced texturing to mid-level rigging and basic animation—always aiming for visually compelling results that fit production needs.
I also enjoy teaching and sharing my workflow: I’ve lectured on hard-surface/character modeling, rigging, and digital animation, and I’ve worked as a freelancer handling full 3D generalist tasks across concept, modeling, texturing, rigging, and animations. Alongside game and film-oriented production work, I’ve supported VR visualizations, indie games, and digital sculpting for 3D printing, collaborating closely with modeling and animation teams to keep the pipeline efficient.
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