Filippo Ferrarini
I’m Filippo Ferrarini, a 3D character artist and rigger with 6 years of experience specializing in hard-surface and organic modeling for video games.
About
I’m Filippo Ferrarini, a 3D character artist and rigger with 6 years of experience specializing in hard-surface and organic modeling for video games. I work end-to-end on character, prop, and environment assets—from low to high poly modeling and advanced texturing to mid-level rigging and basic animation—always aiming for visually compelling results that fit production needs.
I also enjoy teaching and sharing my workflow: I’ve lectured on hard-surface/character modeling, rigging, and digital animation, and I’ve worked as a freelancer handling full 3D generalist tasks across concept, modeling, texturing, rigging, and animations. Alongside game and film-oriented production work, I’ve supported VR visualizations, indie games, and digital sculpting for 3D printing, collaborating closely with modeling and animation teams to keep the pipeline efficient.
- 5 years' experience
- Joined September 2026
Skills· 9
Languages
- ItalianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Education
Work experience· 5 roles
Lectured on hard-surface and character modeling, rigging, and digital animation techniques, helping students build practical skills for game-ready asset production and basic animation workflows.
Worked as a character rigger supporting studio production. Contributed to development of functional rigs for characters and props intended for studio videos, collaborating with modeling and animation teams and optimizing mesh and skin weights for performance.
Delivered full-pipeline 3D assets commissioned by clients, including concept-to-final work for characters, props, and environments. Covered low/high poly modeling, texturing, rigging, and animations; also supported video work across amusement parks videos, VR visualizations, and indie games.
Education
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