I’m a versatile and multidisciplinary 3D Artist, confident across
the entire 3D pipeline yet most passionate about Technical Art
and Animation Art.
I thrive on combining artistic vision with technical problemsolving, making every mechanic feel impactful and expressive
through animation, VFX, shaders and rigging.
My experience spans both Unity and Unreal Engine, where I
integrate assets, prototype gameplay systems, and refine visual
storytelling through character expression and technical
implementation.
With a strong and comprehensive education, I am now eager to
fully dedicate myself to a professional career in game art,
bringing both creativity and reliability to every project.
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