Filippo Nikita Zini

Available to hire

I'm a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation.

About

I’m a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation. I thrive on combining artistic vision with technical problem-solving, making every mechanical element impactful and expressive through animation, VFX, shaders and rigging. I have a strong and comprehensive education, and I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project.

I am eager to apply my skills to challenging game art roles, integrating assets, prototyping gameplay systems, and refining visual storytelling through character expression and technical implementation.

  • 7 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet
  • Computers & Electronics

Work experience· 4 roles

Game Artist / Unity Animator & Modeler · PlaySysJan 2024 – Present · 2 yrs 11 mos

On-call game art role focusing on 3D art assets, animation, rigging, and prototype gameplay systems in Unity.

Junior 3D Game Artist · PlaySysJan 2024 – Present · 2 yrs 11 mos

Game development role focusing on Unity-based animation and 3D modeling; on-call position contributing to asset prototyping and collaboration with the art team.

Professional Dancer · National TheatreJan 2021 – Sep 2025 · 4 yrs 9 mos

Performed as part of the Ballet Company at the National Theatre in Prague, performing classical and contemporary repertoire across stage productions.

Professional Dancer · National Theatre, PragueJan 2019 – Jan 2021 · 2 yrs 1 mo

Education

Bachelor's Degree in Game Design · Institute Milan2022 – 2025
Art High School Diploma · Istituto Statale d'Arte 'Nasta', Corbara, Salerno (SA)2020 – 2021

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