Filippo Nikita Zini
I'm a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation.
About
I’m a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation. I thrive on combining artistic vision with technical problem-solving, making every mechanical element impactful and expressive through animation, VFX, shaders and rigging. I have a strong and comprehensive education, and I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project.
I am eager to apply my skills to challenging game art roles, integrating assets, prototyping gameplay systems, and refining visual storytelling through character expression and technical implementation.
- 7 years' experience
- Joined September 2025
Skills· 10
Languages
- EnglishFluent
- ItalianFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
- Computers & Electronics
Work experience· 4 roles
On-call game art role focusing on 3D art assets, animation, rigging, and prototype gameplay systems in Unity.
Game development role focusing on Unity-based animation and 3D modeling; on-call position contributing to asset prototyping and collaboration with the art team.
Performed as part of the Ballet Company at the National Theatre in Prague, performing classical and contemporary repertoire across stage productions.
Education
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