I’m a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation. I thrive on combining artistic vision with technical problem-solving, making every mechanical element impactful and expressive through animation, VFX, shaders and rigging. I have a strong and comprehensive education, and I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project.
I am eager to apply my skills to challenging game art roles, integrating assets, prototyping gameplay systems, and refining visual storytelling through character expression and technical implementation.
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