I’m a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline yet most passionate about Technical Art and Animation Art. I thrive on combining artistic vision with technical problemsolving, making every mechanic feel impactful and expressive through animation, VFX, shaders and rigging. My experience spans both Unity and Unreal Engine, where I integrate assets, prototype gameplay systems, and refine visual storytelling through character expression and technical implementation. With a strong and comprehensive education, I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project.

Filippo Nikita Zini

I’m a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline yet most passionate about Technical Art and Animation Art. I thrive on combining artistic vision with technical problemsolving, making every mechanic feel impactful and expressive through animation, VFX, shaders and rigging. My experience spans both Unity and Unreal Engine, where I integrate assets, prototype gameplay systems, and refine visual storytelling through character expression and technical implementation. With a strong and comprehensive education, I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project.

Available to hire

I’m a versatile and multidisciplinary 3D Artist, confident across
the entire 3D pipeline yet most passionate about Technical Art
and Animation Art.
I thrive on combining artistic vision with technical problemsolving, making every mechanic feel impactful and expressive
through animation, VFX, shaders and rigging.
My experience spans both Unity and Unreal Engine, where I
integrate assets, prototype gameplay systems, and refine visual
storytelling through character expression and technical
implementation.
With a strong and comprehensive education, I am now eager to
fully dedicate myself to a professional career in game art,
bringing both creativity and reliability to every project.

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Language

English
Fluent
Italian
Fluent

Work Experience

Professional Dancer at National Theatre
January 1, 2021 - September 30, 2025
Performed as part of the Ballet Company at the National Theatre in Prague, performing classical and contemporary repertoire across stage productions.
Junior 3D Game Artist at PlaySys
January 1, 2024 - Present
Game development role focusing on Unity-based animation and 3D modeling; on-call position contributing to asset prototyping and collaboration with the art team.

Education

Bachelor's Degree in Game Design at Institute Milan
January 1, 2022 - January 1, 2025
Art High School Diploma at Istituto Statale d'Arte 'Nasta', Corbara, Salerno (SA)
January 1, 2020 - January 1, 2021
Bachelor Degree in Game Design at Istituto Milan
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet