I'm a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation. I thrive on combining artistic vision with technical problem-solving, making every mechanical element impactful and expressive through animation, VFX, shaders and rigging. I have a strong and comprehensive education, and I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project. I am eager to apply my skills to challenging game art roles, integrating assets, prototyping gameplay systems, and refining visual storytelling through character expression and technical implementation.

Filippo Nikita Zini

I'm a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation. I thrive on combining artistic vision with technical problem-solving, making every mechanical element impactful and expressive through animation, VFX, shaders and rigging. I have a strong and comprehensive education, and I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project. I am eager to apply my skills to challenging game art roles, integrating assets, prototyping gameplay systems, and refining visual storytelling through character expression and technical implementation.

Available to hire

I’m a versatile and multidisciplinary 3D Artist, confident across the entire 3D pipeline and most passionate about Technical Art and Animation. I thrive on combining artistic vision with technical problem-solving, making every mechanical element impactful and expressive through animation, VFX, shaders and rigging. I have a strong and comprehensive education, and I am now eager to fully dedicate myself to a professional career in game art, bringing both creativity and reliability to every project.

I am eager to apply my skills to challenging game art roles, integrating assets, prototyping gameplay systems, and refining visual storytelling through character expression and technical implementation.

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Language

English
Fluent
Italian
Fluent

Work Experience

Professional Dancer at National Theatre
January 1, 2021 - September 30, 2025
Performed as part of the Ballet Company at the National Theatre in Prague, performing classical and contemporary repertoire across stage productions.
Junior 3D Game Artist at PlaySys
January 1, 2024 - Present
Game development role focusing on Unity-based animation and 3D modeling; on-call position contributing to asset prototyping and collaboration with the art team.
Game Artist / Unity Animator & Modeler at PlaySys
January 1, 2024 - Present
On-call game art role focusing on 3D art assets, animation, rigging, and prototype gameplay systems in Unity.
Professional Dancer at National Theatre, Prague
January 1, 2019 - January 1, 2021
Professional ballet dancer performing in company productions; collaborated with choreographers; contributed to stage performances requiring precision, discipline, and expressive movement.

Education

Bachelor's Degree in Game Design at Institute Milan
January 1, 2022 - January 1, 2025
Art High School Diploma at Istituto Statale d'Arte 'Nasta', Corbara, Salerno (SA)
January 1, 2020 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Computers & Electronics