Available to hire
I’m a software engineer-in-training focused on 3D visualization and real-time rendering development. During my diploma project at CPNE I developed Orion, a real-time 3D visualization tool using GLSL shaders, and Uniray, a Unity-like game engine for map design and model management.
I’m motivated by learning and building accessible tools for creative and technical teams. I enjoy collaborating on cross-disciplinary projects and turning complex concepts into interactive experiences.
Skills
Language
French
Fluent
English
Advanced
Work Experience
Software Engineer (Personal Project) / Game Engine Developer at Self-Directed / Personal Projects
January 1, 2020 - PresentDeveloped Orion, a real-time 3D visualization software using GLSL shaders; built Uniray, a Unity-like 3D game engine for map design, model/texture management, and real-time simulation as part of my diploma project at EPFL.
Education
Diploma at EPFL
January 1, 2020 - January 1, 2025Qualifications
Professional Maturity Diploma
January 1, 2020 - January 1, 2025Industry Experience
Gaming, Software & Internet, Education, Professional Services
Skills
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