Hello, I’m Philip Kasper, a Senior Concept Artist working in the entertainment industry. I specialize in sketching, painting, and bringing characters and environments to life using a mix of traditional and digital tools such as Photoshop, Maya, Blender, and Unreal Engine. Over the past decade I’ve contributed to a range of projects from indie titles to shipping games at Purple Lamp Studio. I value fast iteration, collaboration, and strong storytelling through visuals, and I enjoy turning concepts into compelling art that guides teams through production.

Philip Kasper

Hello, I’m Philip Kasper, a Senior Concept Artist working in the entertainment industry. I specialize in sketching, painting, and bringing characters and environments to life using a mix of traditional and digital tools such as Photoshop, Maya, Blender, and Unreal Engine. Over the past decade I’ve contributed to a range of projects from indie titles to shipping games at Purple Lamp Studio. I value fast iteration, collaboration, and strong storytelling through visuals, and I enjoy turning concepts into compelling art that guides teams through production.

Available to hire

Hello, I’m Philip Kasper, a Senior Concept Artist working in the entertainment industry. I specialize in sketching, painting, and bringing characters and environments to life using a mix of traditional and digital tools such as Photoshop, Maya, Blender, and Unreal Engine.

Over the past decade I’ve contributed to a range of projects from indie titles to shipping games at Purple Lamp Studio. I value fast iteration, collaboration, and strong storytelling through visuals, and I enjoy turning concepts into compelling art that guides teams through production.

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Work Experience

Senior Concept Artist at Purple Lamp Studio GmbH
October 1, 2018 - April 1, 2025
Senior Concept Artist shipping games; contributed to Mis Bits, SpongeBob: Battle for Bikini Bottom Rehydrated (2020), SpongeBob: The Cosmic Shake (2023), and Epic Mickey Rebrushed (2024).
Concept Artist at Noizoo Games
February 1, 2017 - May 1, 2017
Contributed to a dungeon crawler project.
2D Artist at Zeppelin Studio, Vienna
October 1, 2013 - January 31, 2017
2D Artist; shipped games for the studio; worked on projects including Schien and Grattle.

Education

Diploma at Feng Zhu School of Design (FZD), Singapore
October 1, 2017 - October 1, 2018

Qualifications

Diploma
October 1, 2017 - October 1, 2018

Industry Experience

Gaming, Media & Entertainment