Florencia Actis

Available to hire

I’m an architect and 3D generalist with over 10 years of experience in character and environment design.

About

I’m an architect and 3D generalist with over 10 years of experience in character and environment design. I specialize in optimized assets, level design, modular systems, and architectural visualization, working with tools like Blender, Maya, Substance Painter, Unreal Engine, and Unity.

  • 16 years' experience
  • Joined October 2025

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 4 roles

Professional Freelancer · GO2FUTUREMar 2022 – Mar 2023 · 1 yr 1 mo

I was part of the art team creating a Metaverse. I developed High Poly and Mid poly products to create an online store. I also created different levels for the Metaverse, like an Art Gallery, An arcade game store, a Bowling Hall, an Arena for Music performances. My work was as a 3d generalist, so I had several different tasks, like clean 3d models, optimize Uvs and Meshes to have better performance.

3D Generalist · Insolent GamesMar 2019 – Dec 2021 · 2 yrs 10 mos

3d mobile game for international company. My role was as general organizer of the Project. Organization of team's tasks in trello Characters: Concept art, 3d modeling of characters, UV layout, 40 shape key to express different emotions and Rig. Environment: Concept art, Design of scenarios, low poly assets, PBR texturing - Level design in Unity, creation of materials and lighting

Art Director - 3D Generalist · A-SocietySep 2016 – Present · 10 yrs 3 mos

Characters: Low Poly Modeling, UV layouts, Texture PBR Design, Rig and shape keys of characters to create different expressions in animations. Creation of a modular system for the easy creation of new characters, reusing body parts. The characters are customizable in game so they can change hairs, clothes and beards. Environments: Design of scenarios, low poly assets, textures in Substance Painter and Photoshop. Assambling of environments in Unreal Engine. Creation of materials and lighting. UI designer Softwares : Blender, Substance Painter, Maya, 3D Max, Photoshop, Illustrator and Unreal Engine Link to published games - https://www.nutaku.net/es/games/boxing-babes-ii/ - https://play.google.com/store/apps/details?id=com.Asociety.free.Boxing.Game.BoxingBabes2&hl=es_AR - https://play.google.com/store/apps/details?id=com.Asociety.free.Boxing.Game.SmashBoxing&hl=es_AR

Architect / 3d Designer · FreelancerDec 2009 – Dec 2015 · 6 yrs 1 mo

Education

Degree in Architecture and Design · Universidad Nacional de Cordoba (UNC)2007 – 2014

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