I’m an architect and 3D generalist with over 10 years of experience in character and environment design. I specialize in optimized assets, level design, modular systems, and architectural visualization, working with tools like Blender, Maya, Substance Painter, Unreal Engine, and Unity.

Florencia Actis

I’m an architect and 3D generalist with over 10 years of experience in character and environment design. I specialize in optimized assets, level design, modular systems, and architectural visualization, working with tools like Blender, Maya, Substance Painter, Unreal Engine, and Unity.

Available to hire

I’m an architect and 3D generalist with over 10 years of experience in character and environment design. I specialize in optimized assets, level design, modular systems, and architectural visualization, working with tools like Blender, Maya, Substance Painter, Unreal Engine, and Unity.

See more

Experience Level

Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Professional Freelancer at GO2FUTURE
March 1, 2022 - March 1, 2023
I was part of the art team creating a Metaverse. I developed High Poly and Mid poly products to create an online store. I also created different levels for the Metaverse, like an Art Gallery, An arcade game store, a Bowling Hall, an Arena for Music performances. My work was as a 3d generalist, so I had several different tasks, like clean 3d models, optimize Uvs and Meshes to have better performance.
3D Generalist at Insolent Games
March 1, 2019 - December 1, 2021
3d mobile game for international company. My role was as general organizer of the Project. Organization of team's tasks in trello Characters: Concept art, 3d modeling of characters, UV layout, 40 shape key to express different emotions and Rig. Environment: Concept art, Design of scenarios, low poly assets, PBR texturing - Level design in Unity, creation of materials and lighting
Architect / 3d Designer at Freelancer
December 31, 2009 - December 31, 2015
Design, development and 3D modeling of Architecture projects Development of Animations and Videos - 2D and 3D
Art Director - 3D Generalist at A-Society
September 30, 2016 - Present
Characters: Low Poly Modeling, UV layouts, Texture PBR Design, Rig and shape keys of characters to create different expressions in animations. Creation of a modular system for the easy creation of new characters, reusing body parts. The characters are customizable in game so they can change hairs, clothes and beards. Environments: Design of scenarios, low poly assets, textures in Substance Painter and Photoshop. Assambling of environments in Unreal Engine. Creation of materials and lighting. UI designer Softwares : Blender, Substance Painter, Maya, 3D Max, Photoshop, Illustrator and Unreal Engine Link to published games - https://www.nutaku.net/es/games/boxing-babes-ii/ - https://play.google.com/store/apps/details?id=com.Asociety.free.Boxing.Game.BoxingBabes2&hl=es_AR - https://play.google.com/store/apps/details?id=com.Asociety.free.Boxing.Game.SmashBoxing&hl=es_AR

Education

Degree in Architecture and Design at Universidad Nacional de Cordoba (UNC)
January 1, 2007 - April 4, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment