Available to hire
I’m an architect and 3D generalist with over 10 years of experience in character and environment design. I specialize in optimized assets, level design, modular systems, and architectural visualization, working with tools like Blender, Maya, Substance Painter, Unreal Engine, and Unity.
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Professional Freelancer at GO2FUTURE
March 1, 2022 - March 1, 2023I was part of the art team creating a Metaverse. I developed High Poly and Mid poly products to create an online store. I also created different levels for the Metaverse, like an Art Gallery, An arcade game store, a Bowling Hall, an Arena for Music performances. My work was as a 3d generalist, so I had several different tasks, like clean 3d models, optimize Uvs and Meshes to have better performance.
3D Generalist at Insolent Games
March 1, 2019 - December 1, 20213d mobile game for international company. My role was as general organizer of the Project. Organization of team's tasks in trello
Characters: Concept art, 3d modeling of characters, UV layout, 40 shape key to express different emotions and Rig.
Environment: Concept art, Design of scenarios, low poly assets, PBR texturing - Level design in Unity, creation of materials and lighting
Architect / 3d Designer at Freelancer
December 31, 2009 - December 31, 2015Design, development and 3D modeling of Architecture projects
Development of Animations and Videos - 2D and 3D
Art Director - 3D Generalist at A-Society
September 30, 2016 - PresentCharacters: Low Poly Modeling, UV layouts, Texture PBR Design, Rig and shape keys of characters to create different expressions in animations.
Creation of a modular system for the easy creation of new characters, reusing body parts. The characters are customizable in game so they can change hairs, clothes and beards.
Environments: Design of scenarios, low poly assets, textures in Substance Painter and Photoshop. Assambling of environments in Unreal Engine. Creation of materials and lighting.
UI designer
Softwares : Blender, Substance Painter, Maya, 3D Max, Photoshop, Illustrator and Unreal Engine
Link to published games
- https://www.nutaku.net/es/games/boxing-babes-ii/
- https://play.google.com/store/apps/details?id=com.Asociety.free.Boxing.Game.BoxingBabes2&hl=es_AR
- https://play.google.com/store/apps/details?id=com.Asociety.free.Boxing.Game.SmashBoxing&hl=es_AR
Education
Degree in Architecture and Design at Universidad Nacional de Cordoba (UNC)
January 1, 2007 - April 4, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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