I am a highly skilled and innovative digital and traditional artist with over 15 years of experience in the entertainment industry, including VFX, video games, commercials, VR, and live experiences where I have collaborated with directors, producers, and other creatives to bring unique worlds, characters, and environments to life. My main strength is that I’m highly adaptable and able to adopt unique visual art styles to match client needs and vision and translate creative ideas into compelling visual narratives. Over my career I have worked on a variety of projects, from blue sky concepts to marketing assets, for both small start-ups and Fortune 500 companies. My diverse skill set allows me to excel in ideation, character design, environment creation, graphic design, and storytelling through visuals, ensuring designs captivate audiences while meeting production constraints. I’m known as a versatile and reliable asset in the development process, and I’m eager to contribute my expertise to future projects.

Daniel I. Demirdjian

I am a highly skilled and innovative digital and traditional artist with over 15 years of experience in the entertainment industry, including VFX, video games, commercials, VR, and live experiences where I have collaborated with directors, producers, and other creatives to bring unique worlds, characters, and environments to life. My main strength is that I’m highly adaptable and able to adopt unique visual art styles to match client needs and vision and translate creative ideas into compelling visual narratives. Over my career I have worked on a variety of projects, from blue sky concepts to marketing assets, for both small start-ups and Fortune 500 companies. My diverse skill set allows me to excel in ideation, character design, environment creation, graphic design, and storytelling through visuals, ensuring designs captivate audiences while meeting production constraints. I’m known as a versatile and reliable asset in the development process, and I’m eager to contribute my expertise to future projects.

Available to hire

I am a highly skilled and innovative digital and traditional artist with over 15 years of experience in the entertainment industry, including VFX, video games, commercials, VR, and live experiences where I have collaborated with directors, producers, and other creatives to bring unique worlds, characters, and environments to life. My main strength is that I’m highly adaptable and able to adopt unique visual art styles to match client needs and vision and translate creative ideas into compelling visual narratives.

Over my career I have worked on a variety of projects, from blue sky concepts to marketing assets, for both small start-ups and Fortune 500 companies. My diverse skill set allows me to excel in ideation, character design, environment creation, graphic design, and storytelling through visuals, ensuring designs captivate audiences while meeting production constraints. I’m known as a versatile and reliable asset in the development process, and I’m eager to contribute my expertise to future projects.

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Language

English
Fluent

Work Experience

Scientific Illustrator & Layout Designer at NASA, Jet Propulsion Laboratory (JPL) via Aquent
November 1, 2024 - Present
Create highly detailed and realistic internal and external illustrations, graphics, and layouts/infographics. Translate scientific concepts and notes into photoreal representative designs. Aid the visualization and communication of research and discoveries for NASA's Jet Propulsion Laboratory (JPL).
Senior Concept Artist at Activision via Bullet Sponge Studios/Miraii
June 1, 2022 - Present
Develop photoreal marketing and cinematic assets for Call of Duty (CoD) Warzone, CoD Warzone Mobile, and CoD Mobile. Perform graphic and logo design for CoD Warzone. Design specialty products and brand tie-ins.
Concept Artist & DMP Artist at Self Employed
April 1, 2014 - Present
Interior room concept design for live experiences and interactive art such as OtherWorld Philadelphia. Concept design and asset creation for Dark Burn Creative and pitch production. Full matte painting (DMP) and simple patches for Jamm VFX. Live action set and character design for Silent House under NDA.
Concept Artist & DMP Artist at Framestore, Culver City, CA
July 31, 2020 - July 22, 2025
Collaborated cross-functionally with art and creative directors and team leads to produce highly creative visual ideas and concepts. Client-facing communication addressing feedback and artistic direction. Developed concept, advertising, pitch, and DMP assets for commercials, VR interactive experiences, and live shows including clients such as Google, Microsoft, Apple, Lego, Honda, and more.
Concept Artist & DMP Artist at Game Mechanic Studio, Tarzana, CA
July 31, 2016 - July 22, 2025
Concept, advertising, pitch, and DMP asset development including iterating on game assets with production artists via paint-overs. Work included Paranormal Activity VR NDA projects, Penguins of Madagascar mobile game, YouMeWars, High Flyer Death Defyer HD re-release, and Tobuscus Adventures: Wizards.
Concept Artist & DMP Artist at Framestore
November 1, 2016 - July 1, 2020
Cross-functional collaboration with art/creative directors; client-facing communication; concept, advertising, pitch and DMP asset development for commercial, VR interactive experiences, live shows; projects for Google, Microsoft, Apple, Lightswitch, US Air Force, Dell, Lexus, Acura, GM, Renault, Honda, Lego, Tower of Hope VR, and more.
Concept Artist & DMP Artist at Game Mechanic Studio
April 1, 2014 - July 1, 2016
Concept, advertising, pitch and DMP asset development including iterating on game assets with production artists via paint-overs; projects include Paranormal Activity VRNDA, 'Fantasy Game', 'Mobile Turn Based Game', Penguins of Madagascar mobile base management game, YouMeWars, and additional freelance contributions.

Education

Bachelors of Fine Arts at OTIS college of art + design
August 20, 2017 - May 6, 2011
major in Digital Media
Bachelor of Fine Arts at Otis College of Art and Design, Los Angeles, CA
January 1, 2007 - December 31, 2011
Bachelor of Fine Arts at Otis College of Art and Design
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Government, Media & Entertainment, Software & Internet, Consumer Goods, Professional Services
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    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi industrialdesign
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi industrialdesign
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi industrialdesign
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi industrialdesign
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi industrialdesign
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scific
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scifi industrialdesign
    uniE621 Scifi Project
    personal SciFi work conceptart illustration digitalart photoshop scific