Hi, I’m Ronald Lake, a game developer based in Kissimmee, Florida. I design and implement gameplay systems using C++ and C#, with strong experience in Unity and Unreal Engine. I enjoy solving complex problems and collaborating in teams as well as delivering solid solo projects, keeping Jira communications and documentation organized to keep everything on track. My work spans engine programming, gameplay tuning, AI behavior, and UI/UX integration, with hands-on experience in version control (Git/GitHub), agile methodologies (Scrum), and multi-threaded development. I’m always eager to build player-focused experiences that feel polished and responsive.

Ronald Lake

Hi, I’m Ronald Lake, a game developer based in Kissimmee, Florida. I design and implement gameplay systems using C++ and C#, with strong experience in Unity and Unreal Engine. I enjoy solving complex problems and collaborating in teams as well as delivering solid solo projects, keeping Jira communications and documentation organized to keep everything on track. My work spans engine programming, gameplay tuning, AI behavior, and UI/UX integration, with hands-on experience in version control (Git/GitHub), agile methodologies (Scrum), and multi-threaded development. I’m always eager to build player-focused experiences that feel polished and responsive.

Available to hire

Hi, I’m Ronald Lake, a game developer based in Kissimmee, Florida. I design and implement gameplay systems using C++ and C#, with strong experience in Unity and Unreal Engine. I enjoy solving complex problems and collaborating in teams as well as delivering solid solo projects, keeping Jira communications and documentation organized to keep everything on track.

My work spans engine programming, gameplay tuning, AI behavior, and UI/UX integration, with hands-on experience in version control (Git/GitHub), agile methodologies (Scrum), and multi-threaded development. I’m always eager to build player-focused experiences that feel polished and responsive.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Developer at Pong Warriors
June 1, 2025 - Present
Designed and programmed core gameplay, enemy AI, and skill mechanics in C#. Created full UX/UI for three menus including main menu, settings, and in-game pause, as well as player HUD and interactive elements in the Unity editor. Managed GitHub repository for version control and documentation spanning six months of solo work.
Gameplay Programmer at NeoGlaive
September 1, 2025 - November 1, 2025
Developed AI systems for player health and enemy logic including movement, attack patterns and animation using Unreal Engine Blueprints. Built player UI elements including health bar, Save/Load system and checkpoint/respawn point. Implemented Agile workflow through Jira tasking; epics broken down into stories and sub-tasks; authored documentation in Jira and Confluence.

Education

Bachelor of Science in Game Development (B.S.) at Full Sail University, Winter Park, FL
January 11, 2030 - November 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services