Available to hire
Hi, I’m Ronald Lake, a game developer based in Kissimmee, Florida. I design and implement gameplay systems using C++ and C#, with strong experience in Unity and Unreal Engine. I enjoy solving complex problems and collaborating in teams as well as delivering solid solo projects, keeping Jira communications and documentation organized to keep everything on track.
My work spans engine programming, gameplay tuning, AI behavior, and UI/UX integration, with hands-on experience in version control (Git/GitHub), agile methodologies (Scrum), and multi-threaded development. I’m always eager to build player-focused experiences that feel polished and responsive.
Skills
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Language
English
Fluent
Work Experience
Game Developer at Pong Warriors
June 1, 2025 - PresentDesigned and programmed core gameplay, enemy AI, and skill mechanics in C#. Created full UX/UI for three menus including main menu, settings, and in-game pause, as well as player HUD and interactive elements in the Unity editor. Managed GitHub repository for version control and documentation spanning six months of solo work.
Gameplay Programmer at NeoGlaive
September 1, 2025 - November 1, 2025Developed AI systems for player health and enemy logic including movement, attack patterns and animation using Unreal Engine Blueprints. Built player UI elements including health bar, Save/Load system and checkpoint/respawn point. Implemented Agile workflow through Jira tasking; epics broken down into stories and sub-tasks; authored documentation in Jira and Confluence.
Education
Bachelor of Science in Game Development (B.S.) at Full Sail University, Winter Park, FL
January 11, 2030 - November 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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