I'm an entry-level game designer who genuinely enjoys collaborating with others and focusing on details that make projects successful. I have a solid foundation in software development logic and hands-on experience publishing a tower defense game. My degree introduced me to many stages of the game design pipeline—from prototyping and developing a vertical slice to moving through alpha, beta, and release. My studies covered game theory, psychology, statistics, and engineering. I also worked in the service industry, where I built communication and leadership skills. I'm excited to learn from my teammates and contribute wherever I can.

Sterling Boyd

I'm an entry-level game designer who genuinely enjoys collaborating with others and focusing on details that make projects successful. I have a solid foundation in software development logic and hands-on experience publishing a tower defense game. My degree introduced me to many stages of the game design pipeline—from prototyping and developing a vertical slice to moving through alpha, beta, and release. My studies covered game theory, psychology, statistics, and engineering. I also worked in the service industry, where I built communication and leadership skills. I'm excited to learn from my teammates and contribute wherever I can.

Available to hire

I’m an entry-level game designer who genuinely enjoys collaborating with others and focusing on details that make projects successful. I have a solid foundation in software development logic and hands-on experience publishing a tower defense game. My degree introduced me to many stages of the game design pipeline—from prototyping and developing a vertical slice to moving through alpha, beta, and release.

My studies covered game theory, psychology, statistics, and engineering. I also worked in the service industry, where I built communication and leadership skills. I’m excited to learn from my teammates and contribute wherever I can.

See more

Language

English
Fluent

Work Experience

Engineering Team Lead at Dinos_TD LLC, University of Utah
January 1, 2024 - May 1, 2025
Led 30+ students in developing and publishing a tower defense game on Steam. Assigned tasks and trained members in Unreal Blueprints. Managed the Engineering and Design team. Coordinated cross-discipline teams (art, UX, & UI specialists) for smooth onboarding. Delivered post-release support and updates, utilizing project management, teamwork, technical training, and communication skills.
Day Manager / Bar Manager at Cucina Wine Bar
September 1, 2021 - April 30, 2025
Led small teams, streamlined staffing and workflow during busy times, and trained new hires. Managed inventory and specialty orders through strategic planning. Coordinated with management to host critical client facing events, while managing teams to meet needs and keep operations running smoothly.
Inventory Specialist at Walgreens, Apple Valley, MN
September 1, 2025 - Present
Oversee inventory and product placement for the Pharmacy, FedEx, and Convenience Store departments. Manage inbound orders, work with teams to optimize stock flow, and support operations through organization, accuracy, and clear communication.

Education

B.S. in Game Design at University of Utah
January 1, 2022 - May 1, 2025
Alworth Memorial Scholarship Recipient (STEM Focus) at University of Utah
January 11, 2030 - December 16, 2025
Pre-engineering focus at Minnesota North College
January 1, 2018 - December 31, 2021

Qualifications

Dean's List
January 1, 2022 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Travel & Hospitality