Available to hire
I am a passionate Game Developer and Computer Science student with hands-on experience in Unity and C#. I have a proven ability to design and implement core gameplay mechanics, collaborate effectively in teams, and lead development efforts in fast-paced game jam environments.
Take a look at the games I made at: Website not available. Sign in: https://www.twine.net/signup
I am currently expanding my expertise into Godot, AI/Machine Learning applications, and Tech Art to create more dynamic and visually compelling interactive experiences.
Skills
Language
Italian
Fluent
English
Advanced
Spanish; Castilian
Beginner
Work Experience
Lead Game Programmer at A Hell of a Wait (2nd Roma Game Jam)
October 1, 2025 - PresentArchitected the core gameplay systems and directed the programming workflow in Unity, collaborating with a game designer and artists to produce a 2.5D narrative prototype during a 48-hour game jam.
Game Programmer at Manolonga (Global Game Jam 2025)
January 1, 2025 - PresentCo-developed a turn-based multiplayer game for 2 players within a 48-hour deadline. Implemented dynamic 2D lighting using Unity's URP 2D Renderer and programmed the user interface. Contributed to the client-to-client networking logic.
Game Programmer & Game Designer at Cross Numbers 2050 (1st Roma Game Jam)
September 1, 2024 - PresentActed as Game/Level Designer and Programmer in a four-member team, guiding the creative vision from concept to prototype. Designed core puzzle mechanics and level progression while contributing significantly to programming tasks in C#.
Lead Game Programmer at Smuggleton (Incremental Game Jam 2024)
July 1, 2024 - PresentArchitected the complete codebase and led all programming efforts for a three-person international team in a two-week development period. Engineered the core incremental gameplay loop and implemented a JSON-based data persistence system to manage player progress.
Solo Game Programmer at Deadline Dodger (29th Score Space Game Jam)
May 1, 2024 - PresentSolo programmed the primary gameplay loop, player character controller, and the game state manager in C# in a four-person international team, delivering a complete game in 72 hours.
Solo Game Programmer & Designer at Space Arcade (Solo Project)
July 1, 2022 - October 25, 2025Independently designed and implemented all core gameplay mechanics, player feedback systems, and UI elements to build foundational skills in Unity and C#.
Education
Bachelor of Science in Computer Science at University of Rome "La Sapienza"
September 1, 2025 - June 1, 2028High School Diploma, Scientific Studies at Liceo Scientifico Statale "Louis Pasteur", Rome, Italy
January 11, 2030 - June 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet
Skills
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