I’m a 3D Animator and Technical Artist with 7 years of professional experience in game development, creating character, creature, and object animations with strong attention to timing, weight, anticipation, and follow-through. I enjoy bringing personality and realism into motion—whether it’s rigging, animation implementation in engines, or troubleshooting animation issues so everything performs smoothly in-game.
Alongside animation, I support production with technical skills across Maya, 3ds Max, Blender, Marmoset, Unreal Engine, and Unity, and I collaborate closely with artists, designers, and programmers to match the team’s vision and game mechanics. From video editing and motion capture to cloth physics, rendering, and blueprint work, I focus on delivering high-quality, immersive assets that enhance storytelling and player experience.
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