I’m a 3D Animator and Technical Artist with 7 years of professional experience in game development, creating character, creature, and object animations with strong attention to timing, weight, anticipation, and follow-through. I enjoy bringing personality and realism into motion—whether it’s rigging, animation implementation in engines, or troubleshooting animation issues so everything performs smoothly in-game. Alongside animation, I support production with technical skills across Maya, 3ds Max, Blender, Marmoset, Unreal Engine, and Unity, and I collaborate closely with artists, designers, and programmers to match the team’s vision and game mechanics. From video editing and motion capture to cloth physics, rendering, and blueprint work, I focus on delivering high-quality, immersive assets that enhance storytelling and player experience.

Francisdahildahil

I’m a 3D Animator and Technical Artist with 7 years of professional experience in game development, creating character, creature, and object animations with strong attention to timing, weight, anticipation, and follow-through. I enjoy bringing personality and realism into motion—whether it’s rigging, animation implementation in engines, or troubleshooting animation issues so everything performs smoothly in-game. Alongside animation, I support production with technical skills across Maya, 3ds Max, Blender, Marmoset, Unreal Engine, and Unity, and I collaborate closely with artists, designers, and programmers to match the team’s vision and game mechanics. From video editing and motion capture to cloth physics, rendering, and blueprint work, I focus on delivering high-quality, immersive assets that enhance storytelling and player experience.

Available to hire

I’m a 3D Animator and Technical Artist with 7 years of professional experience in game development, creating character, creature, and object animations with strong attention to timing, weight, anticipation, and follow-through. I enjoy bringing personality and realism into motion—whether it’s rigging, animation implementation in engines, or troubleshooting animation issues so everything performs smoothly in-game.

Alongside animation, I support production with technical skills across Maya, 3ds Max, Blender, Marmoset, Unreal Engine, and Unity, and I collaborate closely with artists, designers, and programmers to match the team’s vision and game mechanics. From video editing and motion capture to cloth physics, rendering, and blueprint work, I focus on delivering high-quality, immersive assets that enhance storytelling and player experience.

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Language

English
Advanced
Tagalog
Intermediate

Work Experience

Chief Operating Officer and Project Manager at Lakan Interactive and VimiLu Inc.
January 1, 2024 - December 1, 2024
Supported operations and managed projects. Coordinated delivery of animation and technical support requirements for multiple game productions, including troubleshooting animations and implementation support.
3D Animator at Dreamlords Digital
July 1, 2023 - Present
Provided in-game 3D animations for a kids show and channel. Created animation sequences for a puzzle game within the Unreal/Unity pipeline. Worked on animation implementation and production delivery aligned with game content requirements.
Lead Animator and Rigger at Helfforge Studio
April 1, 2021 - July 1, 2022
Lead Animator and Rigger role across production timelines. Supported character and creature rigging/animation delivery and ensured animation systems worked reliably for engine integration and quality output.
3D Animator at Ubisoft / Freelance / Multiple studios
April 1, 2019 - January 1, 2021
Freelance and studio-based animation support across in-game and cinematic assets. Produced 3D character animations, handled rendering, and supported troubleshooting and integration work for game assets and trailers.
3D Animator (Freelance / Studio Support) at Various studios in Bacolod and Manila
March 1, 2018 - November 1, 2019
Worked on game and animation productions including technical support such as troubleshooting animations, rigging assistance, and rendering for multiple in-development projects and character animations.
3D Animator at Project Seed / Jakarta
May 1, 2015 - April 1, 2017
Provided animation and technical support for production needs across digital media work. Supported creation and delivery of animation assets as part of ongoing development tasks.
3D Generalist / 3D Animator at Motion Logic Studio
May 1, 2015 - April 1, 2017
Contributed to character/creature animation and rigging for game development. Worked on 3D in-game animation and rigging tasks for multiple character types and supported asset delivery to production targets.

Education

Bachelor of Science in Architecture at La Consolacion College - Gardenville
January 1, 2004 - January 1, 2008
Bachelor of Fine Arts (Major in Digital Media Arts) at La Consolacion College - Bacolod
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education